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Aug 17, 2026

More polishes before the release

No new content in Grim Hand lately. No act, no enemies. I was fixing the UX in the game and fixing bugs.

It came from the playtest videos. People was stopping in the same three places: what does this card do, what will the enemy do, what did I just take.

So now every card, enemy, weapon and status opens one full screen sheet, the same one everywhere, with the screen blurred behind it. The reward is two steps, you pick and then you see the swap. The death screen leads with a hint chosen from how you died. The hint already existed but it was small and easy to miss

Small things also. The game was rendering in the phone UI font, now the font ships with it.

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