What one player taught me about Shut Up Fly’s first minute
The first useful feedback on Shut Up Fly was about something I had stopped noticing: the beginning. A player said they did not understand how to play at first and were unsure why camera access was needed. They also preferred Flyduko, the game’s puzzle mode.
That feedback led to revised opening training in version 1.16, which is now live on the App Store. The next question is whether a fresh player can get through that opening without me explaining it. The revision still needs testing.
If you have an iPhone running iOS 18 or later, I would value a three-minute first-session check. After the opening round, what was the first thing that made you hesitate? Did you want another round, or did you stop? Either answer helps.
Download: https://apps.apple.com/us/app/shut-up-fly/id6797986930 Anonymous feedback: https://shutupfly.timhudson.com/#feedback
Shut Up Fly is free, about 703 MB, with optional rewarded ads and no in-app purchases. It mixes short fly-swatting arcade rounds, comic weapons and Flyduko.
I am the developer. I used AI extensively for code, artwork, audio and promotion.


Discussion