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General
Nov 12, 2026

1.4.0 Version

English Slashmurai 1.2.0: Shrines and Storms

Our biggest update yet: a new combat move, weather that changes the fight and three new ways to play.

Counterattack

After a perfect block you have a split second to attack. Your samurai dashes in and delivers a double-damage, unblockable slash, with a "COUNTER!" callout, slow-motion and taiko. You're invulnerable until the slash connects, so nobody can interrupt it. Watch out: from difficulty 3, enemies counterattack too when they perfect-block your hits. The tutorial has a new step that teaches it. Weather changes the fight Each pair of bosses brings its own weather:

Bosses Weather Effect 1-4 Clear — 5-6 Rain Stamina regenerates 20% slower 7-8 Wind Gusts switch sides: they push anyone in the air and speed up or slow down projectiles 9-10 Snow You slide a little after a dash 11-12 Night Dark sky and fireflies 13-14 Ojiyima's land Red sky, embers and fire bursting from the ground that burns everyone, bosses included Shrines

Turn them on in Play → Shrines: Yes. After each boss you pick 1 of 3 omamori charms, which last the whole run. There are 18 blessings in three rarities: common, rare and legendary. Legendary ones only appear from boss 5 on. A few examples: Fourth cut: your 4th hit in a row deals double damage. Still water: perfect blocks heal you. Crane wings: double jump. Fan: throw 3 shurikens at once. Second wind: revive once. Your charms are shown on the HUD, and the pause menu shows what each one does. Runs with shrines have their own leaderboard for each difficulty. The classic leaderboard stays the same. Pacts with Ojiyima

Before a run you can accept handicaps in exchange for more honor. There are 8 pacts: Glass: less health. No rage. Iron guard. Giants. Frenzy. Unstoppable. No rest: you only recover half your health between bosses. One edge: you die in one hit and earn double honor. You can combine them, and runs with pacts still count for the leaderboard. Tower mode

It's under More modes: endless floors. Regular floors bring waves of enemies. Every 5 floors there's a boss, and every 3 there's a shrine. Difficulty rises as you climb, and the floors cycle through every type of weather. It has its own leaderboard for floors cleared. Honor

A new currency you earn by beating bosses, climbing the Tower and completing the Daily Challenge. The higher the difficulty and the more pacts you accept, the more honor you get. Later on you'll be able to spend it on cosmetics. Leaderboards

There are now 12 tables: the Daily Challenge, the classic story (5 difficulties), the story with shrines (5 difficulties) and the Tower. Thanks for playing and for all your feedback!

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