Devlog banner for Starvoxel: Defender: Why Starvoxel has two lanes but only one life
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Aug 20, 2026

Why Starvoxel has two lanes but only one life

Starvoxel started from one design question: what if co-op tower defense made each player responsible for a separate lane, but neither player could survive alone?

That became the shared-star rule. You defend one lane, your ally defends the other, and every leak damages the same health pool. In solo, an AI ally holds the second lane. Online, a real player does.

The current Android release has 15 defender families. Before a run, you pick seven; during battle, you summon and merge matching families up through Legendary, then choose an evolution. The full run spans five battlefields and 60 waves.

What I want to learn now is simple: does the shared-health rule become clear during the first match, and does the AI ally feel helpful without playing the game for you?

Android: https://play.google.com/store/apps/details?id=com.michalkomar.starvoxel&utm_source=pixelpicked&utm_medium=devlog&utm_campaign=shared_star_design

Current released Nebula gameplay: https://youtube.com/shorts/ei86pkGf-ZY

Free, with no ads and no pay-to-win.

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