Why Starvoxel has two lanes but only one life
Starvoxel started from one design question: what if co-op tower defense made each player responsible for a separate lane, but neither player could survive alone?
That became the shared-star rule. You defend one lane, your ally defends the other, and every leak damages the same health pool. In solo, an AI ally holds the second lane. Online, a real player does.
The current Android release has 14 defender families. Before a run, you pick seven; during battle, you summon and merge matching families up through Legendary, then choose an evolution. The full run spans five battlefields and 60 waves.
What I want to learn now is simple: does the shared-health rule become clear during the first match, and does the AI ally feel helpful without playing the game for you?
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