Devlog banner for STUNT PALS - Animal Launch: A few more choices between take-off and landing πŸƒ | 0.19.0 is live
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Oct 20, 2026

A few more choices between take-off and landing πŸƒ | 0.19.0 is live

Hi everyone! A little update from us at Treenova. 🦭

A good launch is fun, but we wanted the middle of a flight to offer more choices too. That is the idea behind Stunt Pals 0.19.0, now live on Google Play.

πŸƒ Choose a direction for this run

In normal mode, reaching 1,000 / 2,000 / 3,000 / 5,000m brings up three ability cards. Pick one and keep flying. There are 16 powers to experiment with: build around air kicks, collect more fish buns, or get a little more from a landing. Effects last for that run.

We chose distance milestones rather than short timers so the choices arrive as part of a longer flight. Four stops also leave room for the actual flying.

🐾 A little extra from your collection

Permanent unlocks get small collection bonuses, including eligible items earned with in-game currency. We kept the existing items' individual effects and prices. Daily Challenge keeps its existing rules, without the new cards or collection bonuses.

🌍 What you can already try

Choose a nickname for the shared worldwide leaderboard, enter the daily ranking, and share a record card with friends. The game supports English, Korean and Japanese. It is available in Korea, Japan, the Philippines, the US, UK, Canada, Australia, New Zealand, Singapore and India.

Release update, October 20: 0.19.0 is now live on Google Play. The screenshot below was captured during pre-release QA; the ability cards and collection bonuses are now available in the public update.

🎬 New 39-second gameplay update β€” cards and collection bonuses:

The new video has Korean on-screen text, with English and Japanese subtitles available on YouTube. It uses unlocked gear and existing upgrades.

πŸŽ₯ Original English core gameplay trailer (before the new cards):

🦭 Try Stunt Pals on Google Play

Free to download, with ads and optional in-app purchases. Which would you build around first: air kicks, snacks, or landings?

0.19.0 QA preview β€” Korean UI, first card choice at 1,000m

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