Free mobile game playtesting
Let players
test the game.
Learn from every play.
Turn an HTML build into a focused demo, reach players through the play feed for free, and understand what the next version needs.
Useful testing needs more than a download link. PixelPicked hosts browser-playable demos, places them in front of real players, and keeps feedback and behavior around the same build. You can see the essential numbers, follow funnels and retention, study heatmaps, and watch session replays before deciding what to improve.
Build distribution that actually works
Upload builds.
Collect feedback.
Improve faster.
A focused way to put HTML builds in front of players and learn from every session.
- 01
Upload directly from your dashboard
Upload an HTML build through the developer dashboard and attach it to the approved game. PixelPicked hosts the demo and makes the current version available through the play experience.
Build hosting - 02
Reach PixelPicked players for free
Playable demos enter the play feed, where players can try a game before installing and developers can reach them without an application queue or private-panel recruitment fee.
Real players - 03
Keep testing as the build changes
Upload new versions as development continues and use the analytics and feedback around each test to understand whether the changes improved the experience.
Version control - 04
Focused demo sessions
Offer the full browser build or shape it into a 5-, 10-, or 15-minute session. Test the part that matters and send interested players to the store when it ends.
Timed demos
Analytics and feedback that shape the game
Understand
player behavior.
Improve every build.
Feedback tells you what players think. Analytics tells you what they actually do.
- 05
Core metrics and funnels
Review session duration, engagement, activity, and progression funnels to see what captures attention and where players stop moving forward.
Engagement data - 06
Retention, heatmaps, and replays
Measure return behavior, see where players interact through heatmaps, and use session replays to understand the moments that numbers alone cannot explain.
Retention analysis - 07
Contextual player feedback
Collect written feedback tied directly to gameplay experiences. Understand what players enjoyed, what confused them, and what prevented them from progressing.
Feedback collection - 08
Insights that guide your next release
Every testing cycle generates actionable insights covering engagement, retention, feedback themes, performance issues, and player behavior patterns so you know exactly what to improve next.
Build insights
Before the first player arrives
Prepare the build.
Ask one useful question.
PixelPicked provides open player testing for approved browser-playable builds, not a guaranteed private recruitment panel.
- 09
Use a browser-ready HTML build
Upload a ZIP with a working entry page and all required local assets. Test touch controls, orientation, audio, focus, and loading on a mobile browser before submission.
Eligibility - 10
Enter open player testing
After the game and build are approved, the demo can appear in the Play feed. Exposure depends on available players, recommendation fit, build quality, and current inventory.
Distribution - 11
Collect data as sessions happen
There is no fixed report turnaround. Supported activity begins appearing as eligible sessions are completed and processed by the analytics pipeline.
Timing - 12
Ship the next test deliberately
Use the evidence to make a specific change, upload the next version, and compare builds instead of changing several unrelated parts at once.
Iteration
Go deeper
Put this feature to work
Common questions
Everything you
need to know.
Is mobile game playtesting free on PixelPicked?
Open player testing is currently available at no cost during PixelPicked early access. Upload a supported HTML build and it can enter the Play feed after the game and build are approved.
How do I distribute builds to testers on PixelPicked?
Developers upload HTML builds through the dashboard. PixelPicked hosts the demo and can surface it in the play feed, where players can start without an application or an external file-sharing tool.
Where do my testers come from?
Playable demos are shown to players through the PixelPicked play feed at no tester-recruitment fee. This is open player testing, not a marketplace for hiring a private tester panel.
Which builds are eligible for playable testing?
The game and build must be approved, and the upload must be a browser-ready HTML game that works in the PixelPicked play environment. Native APK, AAB, and IPA files are not run directly in the feed.
How long does it take to receive testing results?
There is no guaranteed player count or fixed turnaround time. Supported analytics begin accumulating as eligible player sessions occur and are processed. Exposure can vary with recommendation fit, player activity, and the quality of the playable experience.
What analytics does PixelPicked collect?
PixelPicked captures core session metrics, funnels, retention, heatmaps, session replays, performance information, crash reporting, and other behavioral signals for hosted demos.
How is this different from TestFlight?
TestFlight distributes native iOS test builds to invited users. PixelPicked hosts supported HTML demos in a player feed and connects open player testing with feedback, funnels, retention, heatmaps, and session replays. They can be used together.
Can I run multiple beta rounds?
Yes. Developers can upload new build versions throughout development. Each version maintains its own analytics and testing history, making it easy to compare results across releases.
Do testers need to submit feedback manually?
Written feedback is encouraged but optional. PixelPicked automatically captures behavioral analytics regardless of whether players leave written comments, ensuring every testing session produces useful insights.
How does beta testing fit into the broader PixelPicked workflow?
Playable testing connects with feedback, analytics, devlogs, community, and launch campaigns. It can be used for an early build, launch preparation, or an update to a released game.
The best launches are built on feedback, testing, and iteration. Every playtest, session, and piece of feedback helps you launch a stronger game.
Test. Learn. Launch.
Keep exploring
Mobile Game Demo Hosting
Host a browser-playable HTML build and connect it to player testing, analytics, and store links.
Analytics Without an SDK
Understand how players engage with browser-playable demos without adding an analytics SDK.
Community Building
Use devlogs, followers, playable testing, feedback, and campaigns to build a useful player community.
Curated Discovery
Every game in the feed is reviewed by a human for originality, effort, and a place in curated discovery.
Launch Campaign
Turn milestones, major updates, and release into coordinated moments your community can move forward.
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