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Nov 8, 2026Ashen Vow: what the first expedition taught us
Since Ashen Vow RPG went live on Google Play, the clearest feedback has been about the first descent — the moment you leave Vesper's Rest with a partial build and a full pack.
A few things we are tuning next:
- Energy and draughts should feel tight, not punishing. If you finish a run with half your draughts unused, the balance is off.
- Enemy intent is the whole tactical core. Every attack should be readable one turn ahead, so a loss feels like a decision, not a dice roll.
- Steel, Ember and Shadow need distinct rhythms. Steel should reward patience, Ember should reward aggression, Shadow should reward preparation.
- Branching routes need clearer signposting before you commit, not after.
What we would like from you: tell us where your run ended and why. The route, the enemy, the choice you were not sure about. Those notes are what we read first.
You can play the Ashen Vow demo right here on PixelPicked, or continue on Google Play: https://play.google.com/store/apps/details?id=com.ashenvow.rpg
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