We hit #3 — thank you. Also: the World Daily Challenge is here
Hey! Quick update, two things.
First: thank you. Hero Line TD finished #3 in the PixelPicked launch week. I'm a solo dev — I don't have a marketing budget, I have you. Every like, comment and download here moved that needle. Genuinely: thank you.
Second: the World Daily Challenge just shipped (update 1.9.0, rolling out on both stores now).
Every day, one challenge, the same for everyone in the world:
You play with an imposed hero and an imposed mob deck, and talents are off — for everyone. No progression advantage. Whether you've played 100 hours or 10 minutes, you fight the same fight with the same tools. The challenges are hand-crafted against brutal AI armies — the kind you'd normally meet at the end of the campaign. They're meant to hurt. Beat it and you land on the global leaderboard (most lives kept, then fastest) — and the game tells you you're the Nth player in the world to have beaten today's challenge. I love that number way more than a raw rank. Completing it pays 20 gems. Every day. Nice side effect: since the hero is imposed, some days you'll be handed a premium hero you don't own. Consider it a free test drive.
Same deal as always: no ads, no paywall, no energy timers. (The daily needs a connection for the leaderboard — everything else still works offline.)
And the same ask as last time: tell me what you think. Too hard? Too easy? Did a hero + deck combo feel unwinnable? The challenge bank is curated by hand, so your feedback literally shapes tomorrow's fight.
Grab it on the App Store or Google Play — and come take your shot at today's challenge.
Thanks again for #3. Good luck out there.


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