Hero Line TD is out — Line Tower Wars finally made it to your pocket
Hey! I'm a solo indie dev, and I just released Hero Line TD on the App Store and Google Play.
If you played Warcraft III custom maps, you know the feeling I'm after. Two players, two lanes. You build towers to defend yours, you send monsters to flood theirs. Every monster costs gold now but pays income forever — so every send is a bet. That "one more tower, or do I send and pray?" moment is the whole game.
That never really got a proper home on mobile. So I built one: towers, elements, heroes, a campaign, and online PvP when you want a human to be mean to.
No ads. No paywall. No energy timers. And you can play offline if you want — plane, subway, bad café wifi, doesn't matter. I'm one person, and I'd rather ship a game I'd want to play than optimize a funnel.
Now the part I actually need: tell me what you think. I've played this a thousand times, which makes me the worst possible judge of it. What confused you, what felt cheap, which hero is secretly broken. Blunt is better than polite.
Grab it on the App Store or Google Play, and feel free to give me any feedbacks :D
Thanks for reading — good luck out there.


Discussion