Version 3 Announcement!
The math is non-complex, but it's a drag!
🕹️ The next update will be a blast.
There will be a big update coming this coming months for this game, and this is a huge step up. Here are some of the things that will be added:
🕹️ 1. CONTROLS, MOVEMENT, OVERHEAT & CORRUPTION
🎯 Fluid Cursor Navigation There will be a prominent CURSOR that will serve as the player avatar that will be controlled in the grid. This change opens up new mechanics for the game.
Smooth Drag: Tap any grid tile or drag your cursor smoothly across the grid to plot your path. Dynamic Energy Color Line: 🟢 Green Path: Safe movement range. 🟡 Yellow Path: Critical energy expenditure. 🔴 Red Path: Overheat threshold warning!
💥 Engine Overheat Mechanism Moving past your cursor's safe tile movement limit exceeds engine thermal limits. Overheat Penalty: Triggers an immediate SYSTEM OVERHEAT, locking out movement controls and Squad Assist Skills until your cooling systems reset.
☣️ Radiation Corruption & Cleansing Radiation Meter: Accumulates as you explore toxic sectors ($0%\text{ to }100%\text{ RAD}$). Corruption Threshold: At $100%\text{ RAD}$, your suit becomes CORRUPTED, increasing MYNE detonation damage (e.g. Involatile damage jumps from $60\text{ HP} \rightarrow 65\text{ HP}$). Cleansing Protocol: Neutralize MYNEs ($-2\text{ RAD}$) or collect purple $-10\text{ RAD}$ Resource Drops to cleanse radiation back to 0.
🧱 2. AREA-BY-AREA WALLS & ENVIRONMENTAL HAZARDS There are now walls and hazards in the grid, and othersthat will hamper your way.
🦾 3. NEW CYBERNETIC PARTS SYSTEM Enhance your mech with the all-new Cybernetic Parts System:
Grid Part Drops: Collect glowing Cybernetic Part drops directly off grid tiles during sector runs. Foundry Equipment: Equip collected parts in the Cybernetic Foundry to gain powerful passive stat boosts: ⚡ Movement Efficiency: Expands safe movement tile distance before trigger overheating. 🛡️ Radiation Shielding: Slows RAD accumulation rate by up to 30%. 💰 AP Multipliers: Boosts AP earned per MYNE disarm. ⏱️ Cooldown Acceleration: Reduces recharge timers for Remote Zap, Breaker, and Retriever. and more.
⚡ 4. MYNE ACTIONS & GRID ACTIONS
🎯 Neutralization MYNE Actions Upgrade Levels The Myne Actions (ZAP, PURGE, MARK) will have upgrade levels, increasing their effectiveness .
🔮 Tactical Grid Actions (New) Myne Actions neutralize when tapping the cursor. Grid Actions activated when tapping outside of it. Also has level of upgrade.
⚡ REMOTE ZAP: Snipes distant MYNEs from across the grid. Upgrades from a basic electric line to a triple-strand divine plasma beam. 💥 BREAKER: Shatters breakable obstacle walls and radiation barriers. Upgrades into a supermassive sonic laser with expanding destruction rings. 🧲 RETRIEVER: Vacuum-harvests drops and parts across long grid distances. Upgrades into a pulsing gravitational event-horizon tether.
🛑 5. EXPANDED MYNE TYPES. Added new myne types for the later areas.
STAY TUNED FOR MORE UPDATES:
- Dhee X Jhaye


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