A Reaper that can still get hurt
Turning into the Reaper takes the necromancer into close-range scythe combat. In my current development version, that transformation comes with protection that can run out.
Protection, with a limit
The Soul Shroud absorbs damage from a finite reserve. If a hit exceeds what remains, the rest can reach your health. Transforming does not make you invulnerable.
Nearby enemy deaths can restore some of that reserve. Successful direct scythe hits against a boss can also restore a small amount. Recovery has both a rate limit and a total budget for each transformation, so it cannot keep refilling forever. When the transformation ends, its remaining shroud ends too.
The distinction matters in an army-building action RPG: there is still a reason to watch your position when you step into the fight yourself. Raising eligible fallen enemies and using corpses for explosions remain part of the wider combat loop.
This is a look at mechanics under development, not a finished balance guide. The rules and values may change before release.
See the game
The official trailer shows the overall combat and visuals; it is not a demonstration of the shroud rules described above. It uses actual game footage, with the HUD hidden and a presentation camera for developer filming.
I'm developing Necromancer: Undead Legion RPG solo at Ancoach Studio for Android and iOS. It is a paid game still in development, with 36 undead types. The launch version will support 16 languages, including Arabic. There is no public demo yet.
The English game guide explains the systems and links to Android pre-registration and iOS pre-order where available in your region.
What would you watch first during a temporary transformation: remaining time or remaining protection?
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