From the Stone Age to the Space Age — building Rise of Civilizations
Rise of Civilizations started with a simple idea: I wanted to make an idle/incremental game where progression feels like more than just watching a number increase.
Instead of staying in one setting forever, the player progresses through 11 historical eras, beginning in the Stone Age and eventually reaching the Space Age. Each era introduces its own theme, resources, production items, visuals, and civilization flavor.
The core loop is simple:
produce resources → build production → unlock discoveries → advance to the next era → start a new empire → earn permanent Legacy upgrades
Over time I added more systems around that loop, including rival civilizations, random disasters, offline progression, achievements, milestone production bonuses, and global leaderboards.
This is also a solo vibe-coded project. Generative AI has been used extensively throughout development for programming assistance, debugging, iteration, UI implementation, and visual asset creation. I handle the game concept, mechanics, balancing, testing, feature decisions, and final integration.
The game is now available on Android, and I’m continuing to improve it based on player feedback.
Google Play: https://play.google.com/store/apps/details?id=com.mcem.riseofcivilizations


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