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Rise of Civilizations: Idle

by MCE Games
Build a civilization from the Stone Age to the Space Age in a history-themed idle incremental game.
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Status
RELEASED
Launch
2026
Genre
Visuals
Fantasy
Platforms
Android
Mobile
Price
Free
Players
SingleSolo
Rating
13+Age rating

Media Assets

Rise of Civilizations: Idle gameplay trailer thumbnail
Rise of Civilizations: Idle gameplay trailer thumbnail
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Game Description

Rise of Civilizations is a history-themed idle/incremental game where you guide humanity through 11 eras, from the Stone Age to the Space Age. Tap to gather resources, build and upgrade production, unlock new discoveries, and push toward the next era.

Each era has its own currency, visual palette, historical theme, and production chain. As your civilization grows, you can start a New Empire to earn permanent Legacy Points and invest them in long-term upgrades such as stronger manual production, starting resources, and increased offline earnings.

Progress is not completely passive. Rival civilizations grow alongside you, random disasters can disrupt your economy, and milestone bonuses reward investing deeply into production buildings. The game also includes offline progress, achievements, and global leaderboards for both long-term and weekly competition.

The goal is to combine the satisfying “numbers go up” loop of an incremental game with a clear sense of historical progression, from primitive survival to agriculture, cities, industry, technology, and eventually space exploration.

Rise of Civilizations is a solo-developed, AI-assisted project created with Godot. The game is free to play on Android and avoids forced full-screen video ads, using only a small banner so gameplay is not constantly interrupted.

Tags

SingleplayerCasualIndieCompetitive

AI Disclosure

Rise of Civilizations is a vibe-coded solo project. Generative AI was used throughout development for code generation, debugging, iteration, UI implementation, and visual asset creation. I directed the project, decided the mechanics and progression, tested and balanced the game, and selected, edited, and integrated the generated work into the final release.


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