PixelPicked now puts playable discovery at the center of the player experience. The new Play feed moves directly between browser-playable games, while redesigned public profiles give every player a shareable identity built around their taste, activity, collections, and future achievements. Developers also get a faster demo publishing flow, and moderation tools now cover the complete lifecycle of hosted builds.
New
- NewPlayable discovery feed — opening Play now enters a full-screen vertical feed where games start as they become active, with direct navigation between playable demos instead of an intermediary grid.
- NewPublic player profiles now live at shareable username URLs, with editable display names, bios, profile photos, cover artwork, featured games, and featured badges.
- NewPlayer-first profile design introduces profile stats, a prominent badge cabinet, featured achievements, and a dedicated liked-and-followed game library while keeping developer controls inside Studio.
- NewBuild moderation pipeline — admins can inspect active demos, send build warnings or information reminders, remove every hosted build version from PixelPicked and Cloudflare, and automatically notify the developer.
Improved
- ImprovedAdaptive game loading prepares upcoming demos without running hidden canvases, limits full preloading by connection quality and build size, and prevents skipped games from starting during fast scrolling.
- ImprovedPlayer taste is editable with up to ten favorite genres, while liked and followed game collections use cached data for faster profile loading.
- ImprovedDemo publishing is now a focused two-step experience with automatic engine handling, optional version labels, clearer progress, responsive modal behavior, and a 50 MB build limit enforced by both frontend and backend.
- ImprovedDeveloper publishing safeguards now require an approved game before demo uploads, devlogs, or launch campaigns can be created.
- ImprovedImage uploads across game and player experiences are optimized to WebP before upload, reducing the size of newly added artwork while preserving existing media.
Fixed
- FixedBug fixes and reliability improvements across game submission, profile editing and image previews, rankings, build removal, responsive navigation, email states, and mobile layouts.
Version 1.4.0 — Discover games by playing them, and build a player identity around what you love.
PixelPicked now puts playable discovery at the center of the player experience. The new Play feed moves directly between browser-playable games, while redesigned public profiles give every player a shareable identity built around their taste, activity, collections, and future achievements. Developers also get a faster demo publishing flow, and moderation tools now cover the complete lifecycle of hosted builds.
- [new] Playable discovery feed — opening Play now enters a full-screen vertical feed where games start as they become active, with direct navigation between playable demos instead of an intermediary grid.
- [improved] Adaptive game loading prepares upcoming demos without running hidden canvases, limits full preloading by connection quality and build size, and prevents skipped games from starting during fast scrolling.
- [new] Public player profiles now live at shareable username URLs, with editable display names, bios, profile photos, cover artwork, featured games, and featured badges.
- [new] Player-first profile design introduces profile stats, a prominent badge cabinet, featured achievements, and a dedicated liked-and-followed game library while keeping developer controls inside Studio.
- [improved] Player taste is editable with up to ten favorite genres, while liked and followed game collections use cached data for faster profile loading.
- [improved] Demo publishing is now a focused two-step experience with automatic engine handling, optional version labels, clearer progress, responsive modal behavior, and a 50 MB build limit enforced by both frontend and backend.
- [new] Build moderation pipeline — admins can inspect active demos, send build warnings or information reminders, remove every hosted build version from PixelPicked and Cloudflare, and automatically notify the developer.
- [improved] Developer publishing safeguards now require an approved game before demo uploads, devlogs, or launch campaigns can be created.
- [improved] Image uploads across game and player experiences are optimized to WebP before upload, reducing the size of newly added artwork while preserving existing media.
- [fixed] Bug fixes and reliability improvements across game submission, profile editing and image previews, rankings, build removal, responsive navigation, email states, and mobile layouts.