PIXELPICKED
CHANGE AND UPDATES
TRACKER.

Everything you need to know about PixelPicked pricing model— for developers building games and players looking for something worth playing.

Changelog

What's
been built.
What's next.

Every version. Every change. A running record of what PixelPicked ships — bringing the missing layer to mobile gaming, one update at a time.

PixelPicked now puts playable discovery at the center of the player experience. The new Play feed moves directly between browser-playable games, while redesigned public profiles give every player a shareable identity built around their taste, activity, collections, and future achievements. Developers also get a faster demo publishing flow, and moderation tools now cover the complete lifecycle of hosted builds.

New

  • NewPlayable discovery feed — opening Play now enters a full-screen vertical feed where games start as they become active, with direct navigation between playable demos instead of an intermediary grid.
  • NewPublic player profiles now live at shareable username URLs, with editable display names, bios, profile photos, cover artwork, featured games, and featured badges.
  • NewPlayer-first profile design introduces profile stats, a prominent badge cabinet, featured achievements, and a dedicated liked-and-followed game library while keeping developer controls inside Studio.
  • NewBuild moderation pipeline — admins can inspect active demos, send build warnings or information reminders, remove every hosted build version from PixelPicked and Cloudflare, and automatically notify the developer.

Improved

  • ImprovedAdaptive game loading prepares upcoming demos without running hidden canvases, limits full preloading by connection quality and build size, and prevents skipped games from starting during fast scrolling.
  • ImprovedPlayer taste is editable with up to ten favorite genres, while liked and followed game collections use cached data for faster profile loading.
  • ImprovedDemo publishing is now a focused two-step experience with automatic engine handling, optional version labels, clearer progress, responsive modal behavior, and a 50 MB build limit enforced by both frontend and backend.
  • ImprovedDeveloper publishing safeguards now require an approved game before demo uploads, devlogs, or launch campaigns can be created.
  • ImprovedImage uploads across game and player experiences are optimized to WebP before upload, reducing the size of newly added artwork while preserving existing media.

Fixed

  • FixedBug fixes and reliability improvements across game submission, profile editing and image previews, rankings, build removal, responsive navigation, email states, and mobile layouts.

Version 1.4.0Discover games by playing them, and build a player identity around what you love.

PixelPicked now puts playable discovery at the center of the player experience. The new Play feed moves directly between browser-playable games, while redesigned public profiles give every player a shareable identity built around their taste, activity, collections, and future achievements. Developers also get a faster demo publishing flow, and moderation tools now cover the complete lifecycle of hosted builds.

  • [new] Playable discovery feed — opening Play now enters a full-screen vertical feed where games start as they become active, with direct navigation between playable demos instead of an intermediary grid.
  • [improved] Adaptive game loading prepares upcoming demos without running hidden canvases, limits full preloading by connection quality and build size, and prevents skipped games from starting during fast scrolling.
  • [new] Public player profiles now live at shareable username URLs, with editable display names, bios, profile photos, cover artwork, featured games, and featured badges.
  • [new] Player-first profile design introduces profile stats, a prominent badge cabinet, featured achievements, and a dedicated liked-and-followed game library while keeping developer controls inside Studio.
  • [improved] Player taste is editable with up to ten favorite genres, while liked and followed game collections use cached data for faster profile loading.
  • [improved] Demo publishing is now a focused two-step experience with automatic engine handling, optional version labels, clearer progress, responsive modal behavior, and a 50 MB build limit enforced by both frontend and backend.
  • [new] Build moderation pipeline — admins can inspect active demos, send build warnings or information reminders, remove every hosted build version from PixelPicked and Cloudflare, and automatically notify the developer.
  • [improved] Developer publishing safeguards now require an approved game before demo uploads, devlogs, or launch campaigns can be created.
  • [improved] Image uploads across game and player experiences are optimized to WebP before upload, reducing the size of newly added artwork while preserving existing media.
  • [fixed] Bug fixes and reliability improvements across game submission, profile editing and image previews, rankings, build removal, responsive navigation, email states, and mobile layouts.

Version 1.3.0A clearer view of the mobile games earning momentum.

PixelPicked now turns real player discovery activity into transparent game rankings. Players can explore the overall chart, individual genres, iOS, and Android; see daily movement; and discover longer monthly guides built from the same ranking data. The system is cached for fast browsing, updates throughout the day, and gives developers a clearer view of where their games stand.

  • [new] Game rankings — explore the leading mobile games overall, by genre, and separately for iOS and Android.
  • [new] Daily rank movement — current and previous-day positions show which games are rising, falling, holding steady, or entering a chart for the first time.
  • [new] Ranking badges on game pages show eligible overall, genre, iOS, and Android positions without requiring players to leave the game.
  • [new] Monthly best-games guides — current-month pages cover qualifying genres, iOS, Android, and mobile overall with full game descriptions, ranking methodology, and direct discovery links.
  • [improved] Fast cached delivery and 20-game incremental loading keep ranking pages responsive while reducing repeated database and image requests.
  • [improved] Genre integrity — only a game's first three submitted genres qualify for rankings, and each game appears in only one genre guide per month.
  • [improved] Rankings are now available from player navigation on desktop and mobile, with developer access included inside developer options.
  • [new] Major Update devlogs give developers a dedicated way to mark substantial game releases and milestones.

Version 1.2.0A more active, focused, and connected PixelPicked.

This release is a major refinement of how players discover games and move through PixelPicked. Activity now earns meaningful visibility without affecting the New Games shelf, discovery filters are faster and clearer, home sections use layouts suited to how people browse them, launch campaigns open in a focused quick view, and devlogs are easier to continue reading. It also improves sign-in behavior, platform clarity, verified styling, campaign setup, and badge widgets.

  • [new] Activity-aware home ranking — active developers and games receive more visibility across featured, active, upcoming, beta, genre, and engagement-focused shelves. New Games remains chronological and does not use activity score.
  • [improved] Discovery now defaults to Most Active and includes verified-only, playable-build, Android, and iOS quick filters with a cleaner fixed filter panel and no duplicate search field.
  • [improved] Home browsing layouts — Most Active, Most Waitlists, and New Games use compact two-row grids with Show more, while other shelves keep horizontal scrolling and their original card sizes.
  • [new] Store platform indicators — Android and iOS marks are derived from each game's real store links and shown on relevant home and discovery cards.
  • [new] Launch campaign quick view — selecting a campaign game keeps voting and campaign navigation on the left while opening trailers, screenshots, game details, voting, and the full game-page link on the right.
  • [improved] Launch campaign setup now pre-fills the campaign tagline from the game's short description, preserves the original game-title casing, and removes unused campaign comments and the extra Preview button.
  • [improved] Devlog continuity — home previews render Markdown correctly, devlog pages show five recent posts with same-game updates first, and older/newer navigation keeps readers moving.
  • [fixed] Authentication-required actions such as follow, like, and vote now open the shared sign-in popup, preserve the current page after login, and display above side panels.
  • [improved] Verified identity is now consistently represented with a gold checkmark across game cards, discovery filters, profiles, game pages, and verification states.
  • [new] Light and dark badge widgets — preview a theme, copy theme-aware HTML, or download the matching approved-game and Launch Week ranking badge.
  • [fixed] Home and launch countdowns now render consistently without hydration mismatches, with improved responsive image sizing and metadata handling.

Version 1.1.0Smarter discovery, weekly reports, and verified badges.

This release reshapes how games get discovered on PixelPicked and adds two new tools to help developers track their growth and build trust with players. A new activity score now drives what shows up on the home page, featured section, similar games, and the weekly newsletter — the more active your game, the more visibility it gets. We've also added optional weekly report emails summarizing how PixelPicked helped you find your audience that week, and verified badges so players can tell legitimate developer submissions apart from games submitted by non-developers.

  • [new] Activity score now determines what's shown on the home page, featured section, similar games, and in the newsletter — the more active your game, the more visibility it gets.
  • [new] Weekly report emails — get a summary of how PixelPicked helped you find your audience this week, no login required. Can be turned off anytime.
  • [new] Verified badges — confirm your game is a legitimate developer submission by adding a badge to your site and verifying ownership, for 2x visibility.

Version 1.0.2Developer behavior and experience improvements.

Added improvements so developers know what to do next and how to do it. Added a share button to share the game page on social media.

  • [improved] UX improvement for dveloper behavior improvements.

Version 1.0.1Devlog and 404 page and UI fix.

There were issues with notifications of devlogs where likes and comments where linked to wrong page reasulting in 404.

  • [fixed] Notification for devlog likes and comments was taking to 404 instead of devlog page.
  • [fixed] 404 game page if a user is a devloper and not submitted any page.
  • [improved] Home page in Sidebar.

Version 1.0.0The pre-launch ecosystem is live.

PixelPicked v1.0 officially launches. We are bringing the missing layer to mobile gaming. Developers can now validate ideas, build an audience, host HTML5 builds for frictionless playtesting, gather zero-code analytics, and run coordinated launch campaigns. Players get a curated feed of creative upcoming games to discover, test, and shape before they hit the app stores.

  • [new] Game pages supporting all pre-launch stages: Idea, Prototype, Alpha, Beta, and Launched
  • [new] Frictionless playtesting — upload HTML5 builds that players can play instantly in their browser
  • [new] Zero-code analytics pipeline — automatically tracks sessions, playtime, and D1/D3/D7 retention on HTML5 builds
  • [new] Advanced build metrics — automatic framerate tracking (avg & p10 worst-case), crash detection, level funnels, and click heatmaps
  • [new] Structured feedback system — testers rate gameplay, visuals, performance, and difficulty, tied directly to the build version
  • [new] Devlog system — post progress updates, share media, and build a following before release day
  • [new] Launch Campaigns — time-boxed, vote-ranked release events grouped into Launch Weeks
  • [new] Notification engine — in-app bell feed and push notifications to followers for devlogs, beta drops, and launches
  • [new] Community voting — real players upvote their favorite launch campaigns to the top of the leaderboards
  • [new] Strict human curation — manual approval pipeline to filter out asset-flips, shovelware, and aggressive gacha traps
  • [new] Cross-platform social broadcast — automatic launch amplification across X, Reddit, TikTok, and YouTube
  • [new] The Weekly Pixel newsletter — featuring the top community-voted games and developer stories
  • [new] Permanent post-launch discovery — games remain in the feed to stay discoverable long after day one

Follow @pixel_picked to be notified when new versions ship.

Shipped with care.