More of PixelPicked
Small tools.
One connected
home for the game.
Game pages, devlogs, rankings, feedback, profiles, and social play connect the developer journey with the player experience.
PixelPicked is more than a listing or a place to upload a demo. Each feature helps a game do something useful: become easier to find, tell its story, learn from players, keep followers close, or turn play into something social. Developers can use the parts that fit their game, whether or not they have a playable HTML build.
For every mobile game
Build a presence
worth coming
back to.
Give players more than a store link and keep the story moving between releases.
- 01
More routes to visibility
Approved games can reach players through search, genres, rankings, personal feeds, devlogs, campaigns, and community activity instead of depending on one crowded list.
Visibility - 02
Devlogs
Share progress, decisions, milestones, and major updates from the game page. Followers can understand the work and stay connected as the game changes.
Updates - 03
Followers and wishlists
Let interested players save a game and return for new builds, devlogs, campaigns, and release news without maintaining a separate audience system.
Community - 04
Rankings and recognition
Player engagement can place a game in overall, platform, and genre charts, giving strong games another credible way to be seen.
Top charts
When the game is playable
Turn attention
into evidence
and connection.
Optional playable builds unlock direct play, deeper insight, and more social ways to return.
- 05
Playable demos
Upload a browser-ready HTML build and let players start inside the play feed. Demos can be shaped into focused 5, 10, or 15 minute sessions that lead to the store.
Play - 06
Behavioral analytics
Go beyond basic counts with funnels, retention, heatmaps, performance data, and session replays for hosted builds—without adding another SDK.
Analytics - 07
Feedback in context
Compare what players say with what happened during play. Written feedback and behavior together make confusing moments easier to understand.
Feedback - 08
Gaming identity
Players can show their taste through followed and liked games, badges, activity, and favorite genres, then challenge friends around the games they enjoy.
Profiles
The player discovery experience
Swipe quickly.
Play immediately.
Learn every time.
PixelPicked uses a play-first feed because gameplay behavior can reveal more about taste than a thumbnail click alone.
- 09
Swipeable game feed
Players can continue when a game earns their attention or move to the next one without returning to a catalogue and making another selection.
Low-friction discovery - 10
Try before installing
Supported demos begin inside the browser, allowing the player to judge controls, pace, and the core loop before continuing to the native store release.
Instant play - 11
Recommendations shaped by taste
Genre interests provide a starting point. Plays, skips, session depth, likes, follows, and repeat activity help the feed become more relevant over time.
Personal feed - 12
Exploration for newer games
Personalization is balanced with quality and exploration signals so new games can be tested instead of the feed showing only established titles or repeating one preference.
New-game discovery
Go deeper
Put this feature to work
Common questions
Everything you
need to know.
Do I need a playable build to use PixelPicked?
No. A game can still have a reviewed page, genres, followers, devlogs, rankings, community activity, and campaigns. Uploading an HTML build adds instant play, free player testing, and deeper behavioral analytics.
What analytics are available for playable builds?
PixelPicked provides basic activity metrics as well as funnels, retention, heatmaps, performance signals, and session replays for supported hosted HTML builds.
How does PixelPicked help a game get seen?
Games can reach players through search, genre pages, rankings, personal feeds, devlogs, campaigns, community activity, and the play feed when a demo is available.
Are player profiles only for developers?
No. Profiles are player-facing, even when the account also belongs to a developer. They are designed to show taste, followed and liked games, badges, interests, and social activity.
Why does PixelPicked use a swipeable game feed?
The swipe interface reduces the effort required to explore unfamiliar games. When a demo is available, players can evaluate the game through play while their choices help improve later recommendations.
What makes the feed personalized?
Selected genres give the recommendation system an initial understanding. Plays, skips, session depth, likes, follows, and repeat activity can then adjust relevance while quality and exploration signals keep the feed from becoming too narrow.
Use PixelPicked as a public home for the game, then add playable testing, analytics, campaigns, and social features whenever they become useful.
Start simple. Grow from there.
Keep exploring
Playable Testing
Put HTML demos in front of real players for free and compare feedback with behavioral analytics.
Waitlists
Turn early interest into followers who can return for devlogs, playable builds, campaigns, and release news.
Community Building
Use devlogs, followers, playable testing, feedback, and campaigns to build a useful player community.
Curated Discovery
Every game in the feed is reviewed by a human for originality, effort, and a place in curated discovery.
Launch Campaign
Turn milestones, major updates, and release into coordinated moments your community can move forward.
For Developers
Reach more players, share progress, test playable builds, understand behavior, and grow a mobile game.