Mobile game demo hosting

Upload the build.
Let players begin.

Turn a browser-ready HTML export into an instant mobile game demo players can open before installing the native release.

PixelPicked hosts approved browser-playable mobile game builds inside its Play feed. Developers can upload a full HTML build or use a focused 5-, 10-, or 15-minute demo, connect the experience to the game page and store listings, and study supported player behavior without integrating another analytics SDK.

From export to playable link

Package once.
Play in the browser.

The uploaded ZIP must contain a browser-ready game and all files needed by its entry page.

  • 01

    Upload a browser-ready ZIP

    Package the HTML entry page, scripts, WebAssembly, assets, audio, and other required local files together. Demo uploads are limited to 50 MB.

    Build package
  • 02

    Use common HTML exports

    Supported browser-ready builds can come from Unity WebGL, Godot web export, Construct, Phaser, JavaScript frameworks, or another engine that produces a working web game.

    Engine flexible
  • 03

    Test the mobile experience

    Confirm touch controls, orientation, loading, audio, pause, focus, and resume behavior in a mobile browser before submitting the build for review.

    Mobile ready
  • 04

    Build review before publishing

    The game must be approved before a demo is published. PixelPicked reviews the uploaded build before it becomes available through the player experience.

    Reviewed

More than a hosted file

Reach players.
Learn from every session.

Hosting connects directly to discovery, testing, behavior analytics, and the native store destination.

  • 05

    Enter the instant-play feed

    Approved demos can be recommended in the swipeable Play feed where players begin in the browser without installing an APK, IPA, or external testing application.

    Playable discovery
  • 06

    Receive hosted-session analytics

    Review supported sessions, retention, funnels, performance, errors, heatmaps, and replay data generated inside the PixelPicked play environment.

    No-SDK analytics
  • 07

    Continue to the native release

    Connect available App Store and Google Play listings so interested players can continue from the demo to the released mobile game.

    Store conversion
  • 08

    Replace the build as it improves

    Upload later versions as the game changes and keep the current playable experience connected to the same game page and developer presence.

    New versions

Common questions

Everything you
need to know.

Which mobile game builds can PixelPicked host?

PixelPicked hosts supported browser-ready HTML game builds. The upload should include a working entry page and every local asset required by the game. Native APK, AAB, and IPA packages are not run directly in the Play feed.

How large can a playable demo be?

The current demo ZIP upload limit is 50 MB. Smaller builds generally load more quickly for players using mobile connections.

Can I upload a Unity or Godot game?

Yes, when the game has been exported as a browser-ready web build that works within the PixelPicked play environment. Engine-specific browser limitations still apply.

Does hosting include mobile game analytics?

Supported hosted sessions can generate core activity, retention, funnel, performance, error, heatmap, and replay signals without adding another PixelPicked analytics SDK to the build.

Is the demo the same as my store release?

It can be a full browser version or a focused demo. The developer decides what the HTML build contains. Native store features may differ from the browser experience.

Demo hosting is currently available for supported HTML builds during PixelPicked early access. It does not host native APK, AAB, or IPA installation packages.

Upload. Play. Learn.