THE MISSING
LAYER OF MOBILE
GAMING.

PixelPicked gives developers visibility, player testing, behavioral analytics, devlogs, and community tools. Players get a personal feed to discover and play games, challenge friends, join communities, and build a mobile gaming identity.

PixelPicked today

Already being used to build and play.

Developers are sharing progress, testing builds, studying player behavior, and improving their games. Players are trying those games, responding to updates, and following the ones they want to see succeed.

Current as of August 2026

1500+
Developers
building, testing, and improving mobile games on PixelPicked
500+
Games
being tested, improved, launched, and supported in one place
400+
Devlogs
bringing players into the decisions and progress behind each game
Launch campaigns
Weeklygiving demos, major updates, and releases a moment of their own

Real player behavior is giving developers a clearer path forward.

Platform figures are based on PixelPicked's internal records and are updated as milestones change.

For developers

Build with players.
Not in isolation.

Share the work, test playable builds, understand where players struggle, and use that insight to improve the game. Build the community and launch plan alongside it.

For players

Play what interests you.
Keep what matters.

Move through a personal feed, play without leaving it, follow the games worth remembering, and build a profile around your own taste.

From idea to improvement

A clearer path to a stronger game.

Start with an idea or arrive with a working build. PixelPicked helps you bring players into the process, understand their response, and carry what you learn into the next version.

  1. 01 / Build

    Establish the game before the store defines it.

    Create a page, explain what you are building, and begin sharing progress through devlogs. The game can start developing an identity and an audience before a playable build is ready.

  2. 02 / Test

    Put playable builds in front of real players.

    Upload an HTML build as a focused demo and place it in the play feed for free. Learn whether players understand the experience, where they struggle, and whether they want to continue.

  3. 03 / Improve

    Turn player behavior into better decisions.

    Start with the core numbers, then use funnels, retention, heatmaps, and session replays to understand the full experience. Compare those patterns with feedback and decide what the next build needs.

  4. 04 / Grow

    Carry what you learn into launch and beyond.

    Bring players back for new builds, explain meaningful changes, and run campaigns around the moments that matter. The same community and insight remain useful after the game reaches the stores.

Development support

Tools for testing, improving, and growing a game.

  • One home across development

    Keep the game's page, builds, updates, player response, community, and launch plans together rather than rebuilding the story across separate tools.

  • Real players without recruitment fees

    Place an HTML demo in the play feed without paying to recruit a private tester panel. Reach players in a setting where they are already looking for something to play.

  • Behavioral analytics with depth

    Track the essential numbers, follow players through funnels, measure retention, study heatmaps, and use session replays when the numbers alone do not explain what happened.

  • Focused playable tests

    Turn an HTML build into a 5-, 10-, or 15-minute experience. Test the part that matters, keep the session focused, and direct interested players to the store afterward.

  • Feedback placed in context

    Compare what players say with what they actually do. Test controls, onboarding, difficulty, or the broader idea before committing more development time.

  • Devlogs that keep players involved

    Show what changed, explain a decision, or invite an opinion. Devlogs turn development into an ongoing conversation and give followers a reason to return.

  • Launch campaigns

    Give a new demo, major update, milestone, or release a focused moment. Bring followers back, gather activity around the update, and direct interested players to the store.

  • A community that remains useful

    Keep interested players close as the game changes. Their questions, reactions, and activity reveal what is understood, what earns attention, and what still needs work.

  • Human review

    Every submitted game is reviewed by a person for effort and originality, helping thoughtful work stand apart from clones and low-effort listings.

  • Support after release

    Continue testing updates, studying player activity, publishing devlogs, growing the community, and running campaigns after the game is already in the store.

For mobile game players

A feed that learns what you love to play.

Start with the genres you enjoy. Every play, follow, like, and skip makes the recommendations more relevant. Swipe through a quality-focused, human-reviewed catalogue, play supported demos instantly without downloading, and keep the ones you love close.

50,000+

Players playing games, following favorites, and building a record of their taste

  1. 01 / Swipe

    Every choice makes the feed more personal.

    Your favorite genres give the feed a starting point. What you play, follow, like, and skip helps it understand your taste and improve the games it recommends next.

  2. 02 / Play

    Try before you install.

    Playable games start instantly inside the swipe feed—no download and no trail of store listings. Keep playing when one feels right, then install the full game when you want more.

  3. 03 / Follow

    Follow a game beyond the first session.

    Read devlogs, respond to progress, and return for new builds or major updates. Following gives interesting games somewhere to remain after the first session ends.

  4. 04 / Belong

    Build a visible history of your taste.

    Bring together the genres you enjoy, the games you follow and like, and the badges you earn. Your profile becomes a record of your mobile gaming life.

The social layer

Games become better when playing becomes shared.

Discovery is the beginning. Challenge a friend, join the community around a game, and build a mobile gaming identity that reflects what you actually play and care about.

  • Challenge friends

    Turn any game into something shared. Send a challenge, compare results, and create a reason for both players to return for another attempt.

  • Join the game community

    Follow games, respond to devlogs, discuss updates, and stay connected to the developers and players gathering around them.

  • Build your gaming identity

    Your public profile brings together favorite genres, followed and liked games, badges, challenge activity, and the taste that makes your library yours.

PixelPicked FAQ

PixelPicked, explained.

Straight answers about what PixelPicked does for developers and players.

What is PixelPicked?

PixelPicked helps mobile game developers meet players while they are making a game. They can share progress, test playable builds, see how people use them, collect feedback, and keep that community through launch. Players get new games to play, stories to follow, and a profile built around their taste.

Can released games use PixelPicked?

Yes. Released games can use the same page, community, devlogs, rankings, analytics, playable demos, and campaigns for major updates and continued growth. Developers can also join earlier if they want to build that history before release.

How does PixelPicked help mobile game developers?

You can put a playable build in front of real players for free, see how they use it, compare that activity with their feedback, and decide what to improve. You can also publish devlogs, grow a community, check your rankings, and run campaigns for important updates or launch.

What can players do on PixelPicked?

Players can swipe through a personal feed of playable games, keep playing when they find something they like, follow and like games, read developer updates, explore rankings, and build a public profile around their favorite genres, games, and badges.

How does the personalized game feed work?

Your selected genres give the feed a starting point. As you browse, play, follow, like, and skip games, PixelPicked learns more about your taste and improves what it recommends. Supported demos run instantly inside the swipe feed with no download, and PixelPicked takes you to the App Store or Play Store when you want the full game.

Can players challenge their friends?

Yes. A player can choose any game on PixelPicked, create a challenge, and share it with a friend. Challenges turn discovery into a shared experience: both players try the same game, compare results, and have a reason to return for another round.

Does a game need a playable demo to join PixelPicked?

No. An approved game can have a page, share devlogs, gather followers, appear in rankings and other parts of PixelPicked, and run campaigns. A demo simply gives players another way to experience the game.

What are PixelPicked Demo Builds?

Demo Builds are versions of a mobile game that run in the browser. A developer can offer a full build or a focused 5-, 10-, or 15-minute session. Players get to try the game before installing it, and the developer gets to show more than screenshots or a trailer.

How does free player testing work?

Upload an HTML demo and PixelPicked can put it in the play feed at no tester-recruitment fee. You can then look at player activity and feedback to decide what to improve. PixelPicked is not a marketplace for hiring a private panel of testers.

What analytics does PixelPicked provide?

PixelPicked starts with the basic numbers, then lets you dig deeper with funnels, retention, heatmaps, and session replays. For demos hosted on PixelPicked, this works without adding another analytics SDK. You can see where players continue, leave, struggle, or interact, and compare that behavior with their feedback.

How can a game reach players without a demo?

Games can reach people through their public pages, devlogs, community activity, rankings, genres, campaigns, and shared links. A demo also puts the game in the play feed, but it is not required.

What is a PixelPicked player profile?

It is the player's public mobile gaming identity, bringing together favorite genres, followed and liked games, badges, challenge activity, and social participation. It is a record of their taste and history, not just an account settings page.

Does PixelPicked stop helping after a game is released?

No. The game keeps its page, followers, devlogs, rankings, analytics, campaigns, and community after release. Developers can keep learning and players can keep up with the games they care about.

Start with PixelPicked

Bring your game into the process. Or start playing.