For mobile game developers

Everything your game needs, at every stage.

From the first playable build to launch day, and every update after.

Free during early access · Reviewed by a person · No SDK needed

Put an early build in front of real players and see if it's fun.

01 · Listing

A real home for your game.

A game page players and search engines can find, reviewed by a person before it goes live.

  • Logo, banner, screenshots, trailer and a rich description
  • Play Store and App Store buttons, plus 13 social links
  • Development stage, release date, platforms and monetization
  • Indexed page with its own URL and rich search results
  • A studio page for all your games
Start a listing

SONG OF BLOOM

Song of Bloom is an intense tale about everything, packed into a short, handcrafted experience.

Get it onGoogle PlayDownload on theApp StoreFollow Like · 3
OverviewDevlogs · 2

Status

Released

Launch

TBA

Genre

Puzzle

Visuals

2D Hand-Drawn

Platforms

iOS +1

Price

Free

Players

Single

Rating

13+

Media assets

Play trailer

Game description

Song of Bloom is an intense tale about everything, packed into a short, handcrafted experience.

Playfully explore a story, told in rapidly changing art styles, find out how to control it, and uncover what happened.

Tags

Indie

AI disclosure

No AI
Tap to see what each part adds100%
See the real Song of Bloom page →

02 · Builds

Playable in one tap.

Upload a web export and it becomes a demo anyone can play in the feed, no install.

  • Upload a .zip web export, up to 50 MB
  • Works with Unity, Godot, Unreal and custom engines
  • Portrait or landscape
  • Timed demos send players to your store page when time is up
  • Preview before it goes live, and upload while in review
  • Free build doctor and loading-time checker
About demo hosting

your-game-web.zip

Web export · up to 50 MB

Live

Demo length

Timers are sped up here.

03 · Testing

Free playtesting with real players.

No recruiting, no TestFlight invites. Your build goes into the play feed, and real players pick it up.

  1. 1

    Upload a build

    At any stage of development, portrait or landscape.

  2. 2

    Real players play it

    It shows up in the play feed, with a boost for its first three weeks.

  3. 3

    See what happened

    Watch replays of real sessions, and see retention, session length and crashes.

04 · Discovery

Where players find you.

Your game shows up across PixelPicked, not just on one page.

  • The personalized play feed, with a boost for new games
  • Explore, filters, genre pages and search
  • Overall, Android, iOS and genre charts
  • Homepage rows for active, upcoming and new games
How discovery works

Ogu and the Secret Forest

@pixelpicked

Home LeaderboardNEXT Game page

A personalized swipe feed. New games get a boost for their first three weeks.

05 · Analytics

See how they really play.

A console for every game. No SDK, no setup.

  • Session replays you can watch or download
  • Players, returning players, session time and bounce rate
  • Day 1, 3 and 7 retention
  • Frame rate, crashes and errors by device
  • Page views, store clicks and a weekly report
About analytics

PixelPicked

Studio console · Session replays

The first 10 seconds of a real session, with every tap shown.

06 · Community

Build a following that sticks.

Players who like your game follow along, before release and long after.

  • Followers (a waitlist before release) and likes
  • Devlogs, updates and patch notes, each with its own page
  • Comments and replies on your game and devlogs
  • Notifications when players follow, like, comment or vote
About devlogs

Spaceblox

GeneralOct 7, 2026

Designing a calm puzzle game

When I describe Spaceblox, the word I use most is calm. That is not just about the soft pixel-space art. It shaped a lot of concrete design decisions.

Comments
Read the real post →

07 · Launch campaigns

Launch with a crowd. Again and again.

A week-long campaign alongside other games, voted on by players. For your release, and every big update or event after.

  • Release, update or event campaigns
  • Featured in Launching this week on the homepage
  • Players vote all week, and you see every vote
  • Top 3 earn a winner badge and a newsletter spot
  • Embeddable rank badge for your site
About launch campaigns

Pick a release, update or event, add a tagline, and we review it.

100numbers: pattern game

New launch campaign

Campaign type

Tagline

One wrong jump and you're stuck halfway. Twelve shapes, twelve paths to find.

Launch week

Sep 28 – Oct 4, 2026

Real launch week and final votes. Midweek numbers are illustrative.

08 · Newsletter

PixelPicked Weekly.

A weekly email to players with the week's best launches and hand-picked games.

  • The top 3 launches of the week
  • Hand-picked games from the catalog
  • Sent to players who opted in

Tap to open the email

09 · More

And the rest.

  • Challenges & leaderboards

    Daily and friend challenges with leaderboards, on supported games.

  • Badges & verification

    Embed a badge on your site to verify the game and earn visibility.

  • Embeddable rank badges

    Show your launch rank or follower count on your site.

  • Tracked store links

    Every store click is tagged, so you see PixelPicked in your store stats.

  • Studio page

    One page for all your games, with logo, banner and trailer.

  • Free dev tools

    Sprite slicer, sprite sheet maker, build doctor and loading-time checker.

  • Game events SDK

    Optional script to report scores and levels for challenges.

  • Share anywhere

    Share links for your game, studio and devlogs.

Free during early access.

Nothing during early access. Long-term pricing is still being worked out.

Don't play safe.

Take creative risks and validate early at PixelPicked.

Submit your game