For developers
Give the game a place to begin.
Submit the game from the idea stage onward. Once it passes human review, its PixelPicked page becomes the home for its concept, progress, community, and eventual release.
Developers build games in public. Players discover, play, follow, and shape them. PixelPicked connects every step from the first idea to the first 1,000 installs—and beyond.
One pre-launch loop
PixelPicked works because both sides participate in the same journey. Every update gives players something to discover. Every play, follow, and response gives the game more signal and reach.
For developers
Submit the game from the idea stage onward. Once it passes human review, its PixelPicked page becomes the home for its concept, progress, community, and eventual release.
For players
Explore human-curated mobile games while they are still taking shape, not only after they have already climbed an app-store chart.
For developers
Publish devlogs, screenshots, decisions, milestones, and updates. Give people reasons to understand the game and care about where it is going.
For players
Follow games, read their devlogs, respond to updates, and stay connected as ideas become playable experiences.
For developers
Publish a browser-playable Demo Build to reach early game testers. Share the full build or create a focused 5-, 10-, or 15-minute experience that lets the game market itself through play.
For players
Try Demo Builds instantly in the browser, experience the mechanics firsthand, and decide which games deserve more of your attention.
For developers
Collect structured feedback from early game testers and validate decisions with engagement analytics on hosted Demo Builds without adding an analytics SDK to the game.
For players
Share useful feedback about the experience and take part in the decisions that can make a promising mobile game better.
For developers
Run coordinated campaigns around milestones, major updates, and release. Bring devlogs, Demo Builds, followers, and notifications into the same moment.
For players
Support and share meaningful updates and launches, helping more players discover games that deserve attention.
For developers
Carry an informed community into the first 1,000 installs and beyond. Keep publishing updates, running campaigns, and being discovered after release.
For players
Get release updates, return for what comes next, and keep a living collection of mobile games you found before everyone else.
What developers bring
Ideas, progress, playable experiences, and a reason to care.
What players bring
Attention, participation, feedback, and momentum.
What PixelPicked connects
The entire pre-launch journey—and everything that follows.
How PixelPicked works FAQ
Clear answers about joining, discovering games, Demo Builds, analytics, campaigns, and what happens after release.
PixelPicked connects mobile game developers and players throughout pre-launch. Developers publish their progress, Demo Builds, updates, and campaigns; players discover those games, play them early, follow their development, share feedback, and help strong updates and launches reach more people.
A developer can submit a mobile game from the idea stage onward. The game does not need to be finished or available in an app store, but every submission is reviewed before it enters curated discovery.
Players find human-curated mobile games through discovery feeds, devlogs, community activity, campaigns, and editorial channels including The Weekly Pixel newsletter.
Developers publish browser-playable Demo Builds to reach early game testers and let players experience a mobile game before installing it. A Demo Build can be a full playable build or a focused 5-, 10-, or 15-minute experience, with feedback and analytics helping validate the game.
PixelPicked measures engagement with Demo Builds hosted on the platform, so developers can understand player behavior without adding an analytics SDK to their game.
Players can follow development, respond to devlogs, play Demo Builds, and share structured feedback. They can also support updates and launches they believe deserve more attention.
No. Developers can create campaigns around important pre-launch moments, including milestones, major updates, new Demo Builds, and release. A campaign brings the update, followers, community response, and promotion together.
The game keeps its page, followers, devlogs, updates, campaigns, and discovery presence. Developers can continue building momentum, while players can keep following and promoting the games they care about.
Choose your side of the loop
Explore the pre-launch ecosystem
Overview
Everything PixelPicked does for indie mobile games — the full picture in one place.
For Developers
Build an audience, reach early game testers, collect feedback, and validate gameplay from first idea to the first 1,000 installs.
For Players
Discover genuinely original indie mobile games before they hit the charts.
Community Building
Devlogs, follower feeds, and voting — the full stack for building in public on mobile.
Analytics Without an SDK
Understand how players engage with browser-playable demos without adding an analytics SDK.
Launch Campaign
Turn milestones, major updates, and release into coordinated moments your community can move forward.