LEVEL UP
YOUR INDIE
GAME.
Step-by-step guides on shipping, marketing, and growing your indie mobile game.
How to Test Your Mobile Game Before Release With Real Users
Learn how to plan, run, and analyze your first mobile game playtest with real players—from choosing a build and test question to feedback, analytics, and iteration.
All posts
How to Test Your Mobile Game Before Release With Real Users
Learn how to plan, run, and analyze your first mobile game playtest with real players—from choosing a build and test question to feedback, analytics, and iteration.
How to Get Your First 1,000 Downloads for Your Mobile Game
A realistic, step-by-step plan for indie developers trying to hit their first 1,000 downloads — before launch, at launch, and in the first weeks after.
The Complete Checklist Before Launching Your Game on the App Store
A step-by-step checklist for indie developers preparing to submit a mobile game to Apple's App Store — account setup, App Review guidelines, metadata, TestFlight, and what to do after you go live.
The Complete Checklist Before Launching Your Game on Google Play
Everything indie developers need to check, test, and prepare before hitting publish on the Google Play Store — from store listing requirements to policy compliance to post-launch monitoring.
How to Get Your Game Approved on PixelPicked
Everything indie developers need to know about PixelPicked's approval process — what we look for, what gets rejected, and how to put your best foot forward from day one.