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The Guides

LEVEL UP
YOUR INDIE
GAME.

Step-by-step guides on shipping, marketing, and growing your indie mobile game.

Latest post17 min read

How to Test Your Mobile Game Before Release With Real Users

Learn how to plan, run, and analyze your first mobile game playtest with real players—from choosing a build and test question to feedback, analytics, and iteration.

August 27, 2026Read →

All posts

DevelopersPlaytestingAnalytics
17 min read

How to Test Your Mobile Game Before Release With Real Users

Learn how to plan, run, and analyze your first mobile game playtest with real players—from choosing a build and test question to feedback, analytics, and iteration.

Aug 27, 2026Read →
DevelopersMarketingLaunchDownloads
9 min read

How to Get Your First 1,000 Downloads for Your Mobile Game

A realistic, step-by-step plan for indie developers trying to hit their first 1,000 downloads — before launch, at launch, and in the first weeks after.

Jul 7, 2026Read →
DevelopersApp StoreLaunchChecklist
10 min read

The Complete Checklist Before Launching Your Game on the App Store

A step-by-step checklist for indie developers preparing to submit a mobile game to Apple's App Store — account setup, App Review guidelines, metadata, TestFlight, and what to do after you go live.

Jul 5, 2026Read →
DevelopersGoogle PlayLaunchChecklist
10 min read

The Complete Checklist Before Launching Your Game on Google Play

Everything indie developers need to check, test, and prepare before hitting publish on the Google Play Store — from store listing requirements to policy compliance to post-launch monitoring.

Jul 5, 2026Read →
DevelopersSubmissionApproval
8 min read

How to Get Your Game Approved on PixelPicked

Everything indie developers need to know about PixelPicked's approval process — what we look for, what gets rejected, and how to put your best foot forward from day one.

May 20, 2026Read →
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