QUESTIONS
WORTH
ANSWERING.

Everything you need to know about how PixelPicked works — for developers building games and players looking for something worth playing.

Everything you need to know

If you have a question that is not answered here, reach us on X or email us directly.

PixelPicked connects the work developers do around a game with a richer way for players to find, play, follow, and support it. These are the questions we hear most often from both sides.

General

What is PixelPicked?

PixelPicked is the missing layer around mobile games. Developers use it to reach players, share progress, validate ideas, test playable builds, understand behavior, grow a community, and support important releases. Players use it to discover games in a personal feed, play demos, follow games, challenge friends, and build a gaming profile.

Who is PixelPicked for?

Mobile game developers—from solo developers to established studios—who want more visibility and a closer connection with players. It is also for players who want a more personal way to discover, play, follow, and talk about mobile games.

How much does PixelPicked cost?

PixelPicked is currently available at no cost during early access. Long-term pricing is still being developed, and current access is not a permanent pricing commitment.

How is PixelPicked different from the App Store or Google Play?

App stores handle distribution, installation, purchases, reviews, and updates. PixelPicked adds more ways for a game to reach players, plus devlogs, followers, playable testing, behavioral analytics, feedback, rankings, campaigns, challenges, and gaming profiles. Developers can use both together.

For Developers

Does my game need to be released to join?

No. You can register a game from early development through release and later updates. You also do not need a playable build: a reviewed game can still have a page, publish devlogs, gain followers, appear in relevant discovery surfaces, and run campaigns.

Can solo developers and small studios submit games?

Yes. PixelPicked is built specifically for creators who lack massive user acquisition budgets. You don't need a publisher or a marketing team. You just need an original idea and the discipline to share your progress through devlogs.

How do I get playtesters for my game?

Upload a browser-playable HTML build to an approved game. PixelPicked can place it in front of real players at no recruitment fee, and players can start directly in the Play feed. Supported builds collect behavioral analytics and can prompt players for feedback after a session.

How does the zero-code analytics pipeline work?

Supported hosted HTML builds collect basic activity metrics, funnels, retention, heatmaps, performance signals, crashes, and session replays without another SDK. Availability can depend on the build and the events PixelPicked can observe.

Do I have to host my build on PixelPicked?

No. A game can use PixelPicked without any hosted build. HTML builds are optional and unlock instant play, free player testing, and deeper behavioral analytics. Released games can direct players to their App Store or Google Play pages.

How does the review process work?

Every game submitted to PixelPicked is reviewed by a human. We check for effort, creativity, and intent. Direct asset flips, aggressive gacha traps, and low-effort shovelware will be rejected. The review typically takes 1–2 days.

What is a launch campaign?

A launch campaign is a focused, time-boxed community event for a release or important update. It can bring together follower notifications, placement in Active Campaigns, and community voting when the game needs extra attention.

For Players

How do I play games on PixelPicked?

Open Play and swipe through a personal feed. When a developer has uploaded a supported HTML demo, it runs directly in your browser without an application or external install. You can keep playing, move to the next game, or leave useful feedback.

How are games curated?

Every submitted game is reviewed by a person before approval. After that, players can find games through personal feeds, genres, search, rankings, devlogs, campaigns, and community activity. Different surfaces use different relevance and engagement signals.

Can I follow games?

Yes. Follow games at any stage to keep up with devlogs, playable builds, campaigns, major updates, and release news. Your followed and liked games can also become part of your public gaming profile.

Can players report games?

Yes. If a game is inappropriate, misleading, or violates our quality standards, you can report it directly from the game page. Every report is reviewed by a human. We take the integrity of the feed seriously.

Platform

What platforms does PixelPicked support?

PixelPicked supports iOS and Android mobile games. Optional browser-ready HTML builds can be uploaded for instant play, free testing with real players, and deeper analytics.

Where do players install the final game?

PixelPicked is not an app distribution store. Players install released games through the App Store or Google Play. PixelPicked helps them find, understand, follow, and sometimes play a focused browser demo before continuing to the store.

How does community voting work?

Every week, players can vote for their favorite games in the Launch Campaigns feed. The top-voted games climb the leaderboards and get featured in the Weekly Pixel newsletter.

Still have questions?

We are a small team and we read everything. Find us on X at @thepixelpicked or email contact@pixelpicked.com. We will get back to you.