PixelPicked for Developers
Reach players.
Learn from them.
Build a better game.
Visibility, player testing, analytics, devlogs, community, and launch support built specifically around mobile games.
PixelPicked helps mobile games reach more players and gives developers something useful beyond attention. Share progress through devlogs, build a community without needing a playable build, publish a demo when it is ready, and compare feedback with real player behavior. Basic analytics, funnels, retention, heatmaps, and session replays show where the experience works and what the next build needs. Launch campaigns then help important updates and releases travel further.
Build visibility and community
Give the game
more ways to
reach players.
Start with a game page and devlogs, then grow visibility through rankings, genres, campaigns, and playable discovery when a demo is ready.
- 01
Start from the idea stage
Create a dedicated game page before the game is finished. Present the concept, development stage, visuals, studio, and what makes the game worth following.
Game page - 02
Earn visibility across PixelPicked
Human review, game pages, genres, rankings, devlogs, community activity, campaigns, and the play feed give thoughtful games several ways to reach interested players.
Curation - 03
Build community through devlogs
Publish mechanics, milestones, decisions, screenshots, and development stories. Give players context and a reason to return as the game evolves.
Devlogs - 04
Keep interested players close
Let players follow the game and return for devlogs, builds, milestones, campaigns, and release updates instead of losing that attention after one visit.
Wishlists
Test, understand, improve
More than
screenshots.
More than a trailer.
Let players experience the game, then combine what they say with what their sessions reveal.
- 05
Reach real players for free
Publish a full browser-playable build or a focused 5-, 10-, or 15-minute experience. PixelPicked places demos in the play feed without charging you to recruit a tester panel.
Demo Builds - 06
Understand players without an SDK
For hosted demos, review the essential numbers, funnels, retention, heatmaps, session replays, performance, and interactions without adding another analytics SDK.
Analytics - 07
Put feedback in context
Collect structured responses about gameplay, controls, difficulty, performance, highlights, and bugs, then compare what players say with what they actually do.
Feedback - 08
Turn insight into the next build
Use session evidence and written feedback to find friction, validate ideas, compare changes, and make a better-informed decision about what to improve next.
A/B testing
Turn moments into growth
Launch is not
one day.
Keep moving.
Create focused campaigns for meaningful moments and keep using the same page, community, and insight after release.
- 09
Campaign important moments
Run a campaign around a milestone, major update, new Demo Build, or release. Bring the update, followers, notifications, and platform visibility into one focused moment.
Campaigns - 10
Bring followers back
Use meaningful updates and campaign notifications to reconnect the people already following the journey. Wishlisted players are notified when the game launches.
Notifications - 11
Run one campaign every 60 days
Each game can run one PixelPicked campaign every 60 days, giving major updates and release their own opportunity to build concentrated community momentum.
60-day cycle - 12
Keep growing after release
Keep the game page, followers, devlogs, rankings, analytics, updates, and campaigns working after the store listing goes live.
Continued growth
Common questions
Everything you
need to know.
Who can use PixelPicked for a mobile game?
PixelPicked is built for mobile game developers across team sizes, including solo developers, independent teams, and established studios. The workflow is designed around the stage and needs of the game rather than the size of the studio.
Can I submit a mobile game that is still an idea?
Yes. A game can establish its PixelPicked page from the idea stage onward. Developers can begin with the concept, artwork, description, and development story, then add devlogs, Demo Builds, feedback, analytics, campaigns, and release destinations over time.
How do PixelPicked wishlists work for developers?
Players can follow a game and stay connected to its devlogs, playable builds, milestones, campaigns, and release updates. This gives developers an audience they can bring back when something important changes.
What is a PixelPicked Demo Build?
A Demo Build is a browser-playable version of a mobile game. Developers can publish a full build or a focused 5-, 10-, or 15-minute experience, reach players through the play feed for free, and use feedback and analytics to improve it.
How does PixelPicked analytics work without an SDK?
PixelPicked measures hosted Demo Builds without requiring a separate analytics SDK. Developers can review the core numbers, funnels, retention, heatmaps, session replays, performance, interactions, and build-level behavior. This coverage applies to the hosted demo, not automatically to the separately installed app-store version.
Can developers compare multiple Demo Build variants?
Yes. Developers can use A/B variants to compare different builds or mechanics. Analytics and player feedback can be reviewed by variant to support the next product decision.
Are PixelPicked campaigns only for release day?
No. A campaign can promote a meaningful milestone, major update, new Demo Build, or release. It coordinates the update, followers, notifications, community response, and discovery around one important moment.
How often can a developer run a campaign?
Each game can run one PixelPicked campaign every 60 days. Developers can use that campaign for the milestone, major update, Demo Build, or release that matters most in that cycle.
What happens after the mobile game is released?
The game keeps its page, followers, devlogs, rankings, analytics, updates, campaigns, and visibility across PixelPicked. Developers can continue testing updates, learning from players, and growing after release.
Visibility brings players to the game. Testing, analytics, feedback, and community help you do something useful with their attention.
Reach players. Learn faster. Build better.
Explore more developer tools
Playable Testing
Put HTML demos in front of real players for free and compare feedback with behavioral analytics.
Mobile Game Visibility
Give a game more ways to reach players through recommendations, rankings, devlogs, demos, and campaigns.
Mobile Game Demo Hosting
Host a browser-playable HTML build and connect it to player testing, analytics, and store links.
Mobile Game Devlogs
Publish meaningful development updates that remain connected to the game, studio, and followers.
Community Building
Use devlogs, followers, playable testing, feedback, and campaigns to build a useful player community.
Launch Campaign
Turn milestones, major updates, and release into coordinated moments your community can move forward.
Curated Discovery
Every game in the feed is reviewed by a human for originality, effort, and a place in curated discovery.
Approval Criteria
What the review team looks for — and how to make sure your game passes.
Submit a Mobile Game
Prepare an Android or iOS game for review and create its permanent PixelPicked presence.