Submit a mobile game

Give your game
a home on PixelPicked.

Create a developer account and studio, prepare the game information, and submit it for human review. A playable build is optional.

PixelPicked accepts original Android and iOS games across development stages, from a credible early project to a released game receiving major updates. Approved games receive a permanent page connected to their studio, devlogs, follows, rankings, campaigns, and store destinations. Developers with a browser-ready HTML build can also add instant play, open player testing, and hosted-session analytics.

Prepare the submission

Explain the game clearly.
Show the real work.

The review needs enough accurate information and media to understand what the game is and who is building it.

  • 01

    Game identity and description

    Provide the title, short bio, substantial description, development stage, genres, platforms, monetization, age rating, and required disclosures.

    Game details
  • 02

    Logo, banner, and gameplay media

    Upload a recognizable game logo, a useful banner, and media that represents the actual game rather than unrelated promotional artwork.

    Presentation
  • 03

    Studio, store, and support links

    Connect the studio identity and any available App Store, Google Play, website, support, and social destinations accurately.

    Destinations
  • 04

    Human review

    PixelPicked reviews the game and submission before approval. The team may approve it, reject it, or request more information when important context is missing.

    Review

After approval

Publish, test,
learn, and grow.

Playable demos are optional; the broader game presence works with or without one.

  • 05

    Build the public game presence

    Use the game page, studio profile, follows, devlogs, comments, rankings, and community features to keep useful context around the game.

    Community
  • 06

    Optionally upload an HTML demo

    Attach a browser-ready build after game approval or during the submission flow. Native APK, AAB, and IPA packages are not played directly in the feed.

    Optional build
  • 07

    Use hosted-session analytics

    Supported demos can generate sessions, retention, funnels, performance, errors, heatmaps, and replay signals without another PixelPicked SDK.

    Analytics
  • 08

    Reach the player experience

    Approved games can gain visibility through relevant platform surfaces. Games with approved demos can additionally enter the instant-play feed.

    Visibility

Common questions

Everything you
need to know.

Which games can be submitted to PixelPicked?

PixelPicked accepts original Android and iOS games across development stages when the submission contains enough credible information and material for review. Low-effort, misleading, copied, or incomplete submissions may be rejected.

Do I need a playable build?

No. A playable build is optional. Approved games can use game pages, devlogs, follows, rankings, community, store links, and campaigns without one.

What happens if I upload a build?

After game and build approval, a supported browser-ready HTML demo can enter the Play feed and collect hosted-session analytics. The current ZIP limit is 50 MB.

How do I start the submission?

Create or sign in to a PixelPicked developer account, create the studio profile, and open the protected submission form. The public preparation page remains available before signing in.

Submission does not guarantee approval, impressions, editorial coverage, store clicks, votes, or installs. Accurate information and genuine game material are required.

Prepare. Submit. Keep building.