Welcome to Shadow Depths — Building a Turn-Based Descent
Shadow Depths is a turn-based roguelike about making the next tile count.
The first public build is now live on PixelPicked for Android players. It is a 100-floor descent through ten biomes, with readable enemy intent, torchlight pressure, procedural dungeons, tactical combat, build-defining loot, and permadeath.
This build focuses on the core loop:
• Read the room before you commit. • Manage light, health, positioning, and resources. • Shape each run through heroes, spells, gear, skills, and relics. • Learn from the last death and descend again.
The roadmap ahead is about depth: sharper biome identity, more boss patterns, richer hero passives, stronger run variety, and better tools for understanding each decision.
If you play Shadow Depths, I would love to know:
— Which hero did you start with? — How deep did your first run reach? — Which mechanic made you change your plan?
Thank you for stepping into the dark. The depths remember every step.


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