New hardware, deeper boards, and a clearer view of the light
Here is a preview of the next Lumen Vault update, bringing together a new component set, deeper board construction, expanded visual controls, and a fresh audio pass.
New optical hardware
The components now have taller bases and clearer silhouettes, with more restrained metal finishes and refreshed guide portraits that match the pieces on the board. Receiver colors are easier to identify, and the prism keeps its combined red, green, and blue lighting.
The barrier has an armored shield profile, while the absorber uses a recessed capture well. Their metal edges, status strip, and rim lighting have received an additional visibility pass for normal phone viewing distance.

C98 — Ionic Parallax, with the revised hardware and color-coded receivers.
A board with more depth
Missing grid sections now have defined metal edges and recessed construction. The outer board frame also has more physical depth, helping the array feel like an optical instrument suspended in space.

QU12 — Quantum Cascade, showing an expansion array and the recessed grid sections.
Customize the whole component set
Shared size, glow, and finish controls apply across the components. The visual lab also offers a broader range of board surfaces, surface detail, accent colors, beam styles, and environmental settings. You can adjust the look while the board stays visible.

The live visual lab keeps the board visible while you adjust its appearance.
Enjoy the completed light path
Solving a puzzle keeps your current camera angle and leaves the successful routes visible. Color-matched energy pulses travel along those routes, and a gold Results button lets you decide when to open the completion screen. The completion time and score are recorded as soon as the puzzle is solved.

C47 — Containment Line, completed with the successful routes visible and Results ready.
Music, effects, and controls
The main menu has its own music, and the core campaign, expansions, and daily board have their own tracks. The sound effects have been refined and balanced for phone speakers.
Board rotation is free rather than limited to quarter turns, close zoom has more freedom, and resetting the view also restores the rotation. Two-stage hints reveal a cell first, then place the component for you to orient. Phone and foldable layouts have also received attention.
This update focuses on how the existing puzzles look, sound, and feel to play. Thank you for the feedback on component recognition, board presentation, camera movement, and audio—it has helped guide this work.
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