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Oct 3, 2026

Paranoia #6: Playing Warden in "Cell Swap" 🗝️

Welcome to Level 6 of the Paranoia devlog: Cell Swap.

Take a look at the screenshot below. There are six separate prison cells equipped with doors and switches to open or close them. Every single cell contains a floor tile that you must activate, but five of them are currently occupied by a chaser.

The Design Concept:

  • The Setup: Your objective is to carefully roll your ball over every floor tile to clear the level. The problem is that almost every tile is currently guarded by an unruly inmate.
  • The Trap: You might think you can simply open a door, lure the chaser out, and slip inside. There is a catch! If you enter a cell with a relentless enemy right on your tail, you will find yourself completely cornered with no way out.
  • The Puzzle: The key to surviving this level lies in that single empty cell. You will need to step into the role of the warden, using the doors and switches to outsmart your pursuers. It plays out like a highly strategic inmate transfer, requiring you to plan your sequence of moves and carefully relocate the enemies.

This level really tests your ability to think ahead and stay calm under pressure. More premium puzzles are coming your way in the big December drop. Stay tuned for Level 7!

Cell Swap

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