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Sep 14, 2026

10 Paranoia levels

I’ve made some great progress on the new "Paranoia" chapter for Tiltrics! Due to some recent technical hiccups with the devlog system, I’ve been quiet for a bit, but that just means I have even more exciting things to share with you today. Let’s talk about the new levels and the sinister ideas behind them.

As you might know, every chapter in Tiltrics focuses on a specific theme with unique game mechanics. In Paranoia, things get personal: you will encounter "Chasers" that actively hunt the player's ball down to destroy it.

These Chasers come with different properties and "personalities". Some are quite dumb, some will only attack if they have a direct line of sight, while the smarter ones will calculate the shortest path to hunt you down. Oh, and some can swim, whereas others will simply sink.

A major part of the challenge is figuring out how these different Chasers behave and how to outsmart them. Often, you'll need to use yourself as bait and trick the Chasers into destroying themselves. (And before you ask: no, I’m not going to spoil the tricks for you 😉)

There are currently 10 new levels finished, and I plan to add a few more before the next big update. You can see the current level list below.

A quick Dev Insight for the eagle-eyed among you: You might notice that all levels in the screenshot say "not yet played". This is intentional! In my development builds, Tiltrics deliberately forgets all intermediate results, times, and successes. Since level designs still change slightly during polishing, it would be unfair to populate the Game Center leaderboards with impossible-to-beat test times. Gotta keep the competition fair for release day!

I am currently polishing the designs and will post deep dives into specific levels and gameplay mechanics soon.

Until then, let me know: Which type of Chaser sounds the most terrifying to you? Or do you have ideas for a level that you would like to see included in the next version?

Paranoia levels

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