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Aug 27, 2026

Umbral Idle: Last Salvage #1

Hi,

Welcome to my first devlog. I guess I want to start by saying why I made this game.

I play a lot of mobile games when I'm travelling about and when I find a good one, it hooks me for a long time. The intricacies of the interweaving game mechanics and constant progression (who doesn't love seeing those numbers going up!) is what grips me time and time again.

Maybe, like most people, Cookie Clicker was my first foray into the incremental idle genre and there aren't many others that strike the balance quite like it. Idle Slayer, CIFI, Eggs Inc. and more have given me ample fun in the genre.

I wanted to explore this for myself, whilst finding a way to help kickstart my indie studio, Beast of Burden Studios. I've recently moved to Australia from the UK and as an aspiring game developer, getting a project into production and out into the wild is a huge test and something I wanted to experience. That end-to-end process will be critical in helping me develop my understanding and improve my future games.

I'm working on an indie roguelike, which is my passion project, and all the experience I can get will help me continue working away with that.

However, for now, here's my idle game. I hope you enjoy it and I'll keep sharing my journey as things progress.

James

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