General
Nov 8, 2026Eldervale: designing a sun that steals memories
Eldervale is a portrait action RPG about a masked wanderer, a kingdom lit by a false sun, and a sister named Lyra. Every dawn takes something away, so the story is built around one question: what does the world get to remember?
Design notes from the build
- Combat is one thumb: dodge, light, heavy, stagger, and enemy intent. If a hit does not read clearly on a small screen, it gets redone.
- Three disciplines - Warden, Ranger and Arcanist - are meant to be different rhythms, not three flavours of the same damage.
- The map is 27 regions with six towns, entrances and hidden roads. The Hollow Sun always points to the next thread, but following it is your call.
- Three endings, 26 quests, and companion moments that change what you keep.
If you have played, the feedback that helps most: where did the difficulty spike, and which discipline felt weakest?
Play on Google Play: https://play.google.com/store/apps/details?id=com.eldervale.hollowsun
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