My game is live on the charts for 7 days and one vote from you could change everything
This is the part of making a game nobody prepares you for.
I built GRAZE: Edge Rush completely by myself, in the small hours around my 11 month old son. Early mornings before he woke up, late nights after he went down. It is a one thumb arcade game with a single idea: you score by almost dying. The closer you skim the obstacles without touching them, the higher your score climbs. No ads, no in app purchases, no catches. That was a promise I made to myself.
Making it was the easy half. Getting it seen is the hard half, and right now I have a real shot.
My launch just went live on PixelPicked, and for the next 7 days it can climb the charts based on votes. This is genuinely one of the only moments where a solo dev with no budget and no audience can get in front of real players. And the whole thing comes down to whether people show up.
So I am just going to ask you directly.
If you have 10 seconds, please vote for GRAZE. That single tap pushes it up the charts, which puts it in front of more people, which is the entire ballgame for a game like mine. There is no marketing budget behind this. There is just me, this community, and 7 days.
If you have a minute more, play it and tell me what you honestly think. The blunt feedback is the useful kind, and every real player makes the daily leaderboard more fun for everyone.
I am not a studio. There is no team. Just one person who built something clean and hard and honest, and is now hoping it gets a fair shot at being found.
If you have ever wanted to help a small game punch above its weight, this is the week, and this is the one. Thank you for reading, and thank you for the vote. It means more than you know.


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