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Nov 8, 2026

Shadow Depths: reading intent on floor 40

Shadow Depths is a 100-floor turn-based roguelike where every tile is a decision. Torchlight is a resource, intent is visible before the enemy moves, and permadeath means the floor you learn on is the floor you lose on.

Three things we are tuning

  • Intent legibility. If you lose a run to something you could not have read, that is our bug, not your mistake.
  • Torch economy. Light should force route choices, not a slow countdown to a dark screen.
  • Floor pacing. A good run should feel like a conversation between your build and the dungeon, with a spike around the point where you start feeling safe.

There is a browser version right here on PixelPicked if you want to test without installing, and the full descent is on Google Play.

If you have died a lot (good), tell us the floor where your best run ended and what killed it.

Play on Google Play: https://play.google.com/store/apps/details?id=com.shadowdepths.game

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