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Aug 11, 2026PixelPicked, teaching & clarity
Playable demo now on PixelPicked! In my latest development build, I've expanded the first-run tutorial and added dismissible playthrough hints (dead ends, failed runs, badges), with a settings toggle to turn them off. Event actions and rest now have a tap-to-explain breakdown of where success odds and supplies costs come from. This was stemming from player feedback that despite there being an existing tutorial, there was still confusion about some aspects of the game. Eager for additional feedback!


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