# Alenir Idle v0.5.5 Devlog: Sanctum Citadel & Ascension to 140
Welcome to v0.5.5, the Sanctum Citadel & Ascension to 140 update.
The level cap goes up by twenty, Unions get a weekly raid and buildings of their own, and the whole realm can now share an EXP boost. The Equipment, Gathering and Creation pages were rebuilt for phones, and 220 more items got their own pictures.
Nothing you own is removed. Where a change lowers a number (potions, monster gold, evasion builds), the section below says so plainly.
1. Ascension to 140
- Hero, skill and pet levels now go to 140. Class and mastery levels go to 135.
- Two new zones: Empyrean Verge (Lv 122) and Sanctum Threshold (Lv 132), with eight new monsters up to Lv 140.
- New endgame content to match: the Empyrean Bastion dungeon, a tier 8 rift, new Spire monster pools and a fifth world boss.
- The Empyrean gathering tier and Empyrean tools, two new crops (Dawnlight Lotus and Sanctum Herb), new potions and meals, six Empyrean glyphs and six Ancient skill cards.
- Equipment awakening now goes up to 8, at +8% per level.
- Eleven new Spire achievements, from floor 200 all the way to floor 10,000.
Because a higher cap makes every past prestige worth less, heroes get a one-time compensation: 75 Prestige Points for each past prestige (up to 20) and 75 for each past ascension.
2. Sanctum Citadel, the Union Raid
Unions finally have something to fight together.
- The Citadel has three wings, and every member gets 2 strikes a day.
- A fallen wing pays gold into the Union treasury.
- Five personal milestone chests can be claimed each week, based on your own damage.
- There is no level requirement: a new member can strike on day one.
- A raid week runs Monday to Monday (UTC), and strikes do not pile up while you are away.
3. Union Buildings
Leaders and officers can now spend the Union treasury on five buildings:
- Foundry: crafting speed
- Lumberyard: gathering speed
- Archive: skill EXP
- Granary: crop growth
- War Hall: raid damage
The first four give every member +1% per level, up to level 10. A Union can build two levels per Union rank, and each level costs gold plus materials of its tier, so members can help by contributing those materials.
4. Global Perks
Any hero with a linked account can start or extend Realm Insight, +25% EXP for the whole realm, for 15 to 120 minutes. You can pay with:
- Aetherium,
- a Perk Token,
- or festival tokens during the winter festivals.
The first purchase of each Aetherium pack now includes Perk Tokens, and players who bought packs before this update receive theirs too. When someone starts a perk, chat announces it, and the timer shows in the header for everyone.
During the winter festivals, the festival shops also get a Festival Cauldron: a repeatable random offer for festival tokens, with the odds shown on the card.
5. Combat, Gear and Balance
Several numbers changed here, and some of them go down.
- Hit chance is now accuracy / (accuracy + evasion), between 5% and 97%, for heroes and monsters alike. Heroes built on very high evasion will be hit more often than before, most of all on high Spire floors.
- Potion strength by rarity was lowered at the top. A Mythic potion is now 3.5x a Common one and a Transcendent 6.2x, so a Mythic +70% attack potion went from +322% to +245%. Meals now stop at Mythic rarity.
- Monster gold is 30% lower.
- New gear affixes, including Lifesteal (up to 15%) and Armor Penetration (up to 40%). Elemental resistance was removed. The Reforge panel can now reroll a single affix.
- Rarity chances for crafted and dropped gear now follow one table by level, which you can read in the Codex Rarity tab.
- Tools follow one standard: every tool line has the same level, speed and rarity per tier, and 21 missing tools were added. Equipped Iron, Steel and Celestial tools can become inactive until your skill reaches their new level. Top rarity tools roll stronger affixes.
- Six new daggers and five throwing daggers.
- Four new craftable sets: Bloodreaver (lifesteal), Frostweave (ice and cooldown), Dawnwarden (defense and healing) and Sunpiercer (armor penetration).
- Gathering and crafting pets now earn pet EXP from the skill EXP of each action (2.5%), so higher tier work levels them faster.
6. A New Look
- The Equipment page is now the Armory. All slots are visible at a glance; tap a slot to compare candidates, and preview a loadout before you equip it.
- The Gathering and Creation pages were rebuilt around one summary strip and simple rows that open a detail sheet. Your action limit and quest stop are remembered per skill.
- The Skill Cards bag has search, filters and sorting, and a card from the bag can replace an equipped card directly.
- Pictures for 220 materials, ingredients, monster drops and fish, plus new icons for Gold, Aetherium and Prestige Points.
- Larger tap targets on phones for tabs and bar buttons, and timers that show when an activity will finish.
7. Quality of Life
- Patron and Ultimate Pass holders can auto-salvage gear and skill card drops up to a rarity they choose, turning them into materials and Salvaging EXP instead of bag clutter.
- Auction House rows show when you were outbid.
- Crafting shows unmet requirements before you start.
- Food slots have a Max button.
8. Fixes
- Very large saves (bags with thousands of gear pieces) back up to the cloud again.
- Potion tooltips show the value for the potion's rarity (an Uncommon Mana Regen Potion showed +10 instead of +13).
- Holding an item to preview it works again on the same item after closing the preview.
0.5.5.1 Patch: Save Fix & Phone Polish
A few players with very large saves reported that the game rolled them back each time they reopened it. The cause was device storage: the save no longer fit next to its backup copies, so it silently stopped being written. The game now removes old backup copies when storage is full, so your current progress is always kept.
The same patch tidies the phone layout: the squeezed logo is gone from the header, and the action bar no longer runs its details under the Stop button.
Updating
Version 0.5.5 is now the minimum for cloud saves, the Hall of Fame and Auction House bids. Update from Google Play or reload the web game, and your progress carries over.
Thank you for every report and suggestion in the Tavern and on Discord. See you in the Citadel.
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