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Nov 14, 2026

Every wood now shows its own wounds, and 139 new foes arrive

The woods wear their wounds When flood, siege, hail or the year without a sun strikes a village, each of the five woods now shows the hurt in its own pictures. The landing, the bank cellar, the camp, the smithy, the healer's hut and the inn are all drawn, by day and by night. A damage strikes one wood now, and the other woods feel it at half.

Inns dressed for Christmas The inns of Willow, Reeds and Stone have their decorations ready for the feast. Each room is dressed, empty or with company, by day and by night.

139 new foes Five new beasts wait at every level in every wood, each with its own words and its own colour. You will not meet the same beast twice running. An errand's beast now and then comes at your own level, so no errand is outgrown, and hail-riders and other event foes are sized to the hero who meets them. The fight also names whose ward took the blow for you.

Words only The door now asks how you wish to play: with pictures, or with words only. Without pictures, every scene is told in one narrator's line, read aloud to screen readers too, and the chest keeps its things in words.

Smaller things Polls have a card of their own, with results as bars and an archive of closed ones. Leaving a clan asks first. Your country flag shows only if you turn it on in Settings, and chats follow the newest line. The apple tree says when its apples ripen again, and for those telling the tale again, it now counts its tellings in words.

Play in your browser: https://oldwoods.games/?from=pixelpicked

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