

DIREHOLLOW
Media Assets

Game Description
Direhollow is a faithful mobile remake of Rogue (1980) — the original dungeon crawler that gave an entire genre its name.
Every game is a fresh, procedurally generated dungeon. There are no checkpoints and no second chances: you get one adventurer, one life, and a long way down. Descend through the Dungeons of Doom, fight your way past the classic bestiary from A to Z, claim the Amulet of Yendor far below — then climb all the way back out alive. Die, and it's over. That's the point.
This isn't a reimagining or a "roguelite." It's Rogue as it was: the ASCII glyphs, the hunger clock, the unidentified potions and scrolls you have to risk to learn, the armor and weapons you scavenge in the dark, and the merciless math that makes every step a decision. What's new is the phone in your hand — a clean touch layout built for one-handed play, so the 1980 classic finally fits in your pocket.
What awaits below:
- A new dungeon every run — freshly generated levels, no two the same
- True permadeath — one life, no takebacks, your name on the tombstone
- The Amulet of Yendor — descend deep to find it, then survive the climb home
- The full A–Z bestiary — kestrels and snakes near the top, far worse below
- Scavenge and gamble — potions, scrolls, wands, rings, weapons and armor, most unidentified until you dare to use them
- The hunger clock — the dungeon starves you; pack food or perish
- Built for touch — a simple 3×3 movement pad, one-handed, portrait
Can you claim the Amulet of Yendor and live to tell it?
Tags
Discussion
Badges
Media Assets

Game Description
Direhollow is a faithful mobile remake of Rogue (1980) — the original dungeon crawler that gave an entire genre its name.
Every game is a fresh, procedurally generated dungeon. There are no checkpoints and no second chances: you get one adventurer, one life, and a long way down. Descend through the Dungeons of Doom, fight your way past the classic bestiary from A to Z, claim the Amulet of Yendor far below — then climb all the way back out alive. Die, and it's over. That's the point.
This isn't a reimagining or a "roguelite." It's Rogue as it was: the ASCII glyphs, the hunger clock, the unidentified potions and scrolls you have to risk to learn, the armor and weapons you scavenge in the dark, and the merciless math that makes every step a decision. What's new is the phone in your hand — a clean touch layout built for one-handed play, so the 1980 classic finally fits in your pocket.
What awaits below:
- A new dungeon every run — freshly generated levels, no two the same
- True permadeath — one life, no takebacks, your name on the tombstone
- The Amulet of Yendor — descend deep to find it, then survive the climb home
- The full A–Z bestiary — kestrels and snakes near the top, far worse below
- Scavenge and gamble — potions, scrolls, wands, rings, weapons and armor, most unidentified until you dare to use them
- The hunger clock — the dungeon starves you; pack food or perish
- Built for touch — a simple 3×3 movement pad, one-handed, portrait
Can you claim the Amulet of Yendor and live to tell it?

