


Direhollow is a faithful mobile remake of Rogue (1980) — the original dungeon crawler that gave an entire genre its name.
Every game is a fresh, procedurally generated dungeon. There are no checkpoints and no second chances: you get one adventurer, one life, and a long way down. Descend through the Dungeons of Doom, fight your way past the classic bestiary from A to Z, claim the Amulet of Yendor far below — then climb all the way back out alive. Die, and it's over. That's the point.
This isn't a reimagining or a "roguelite." It's Rogue as it was: the ASCII glyphs, the hunger clock, the unidentified potions and scrolls you have to risk to learn, the armor and weapons you scavenge in the dark, and the merciless math that makes every step a decision. What's new is the phone in your hand — a clean touch layout built for one-handed play, so the 1980 classic finally fits in your pocket.
What awaits below:
Can you claim the Amulet of Yendor and live to tell it?

Direhollow is a faithful mobile remake of Rogue (1980) — the original dungeon crawler that gave an entire genre its name.
Every game is a fresh, procedurally generated dungeon. There are no checkpoints and no second chances: you get one adventurer, one life, and a long way down. Descend through the Dungeons of Doom, fight your way past the classic bestiary from A to Z, claim the Amulet of Yendor far below — then climb all the way back out alive. Die, and it's over. That's the point.
This isn't a reimagining or a "roguelite." It's Rogue as it was: the ASCII glyphs, the hunger clock, the unidentified potions and scrolls you have to risk to learn, the armor and weapons you scavenge in the dark, and the merciless math that makes every step a decision. What's new is the phone in your hand — a clean touch layout built for one-handed play, so the 1980 classic finally fits in your pocket.
What awaits below:
Can you claim the Amulet of Yendor and live to tell it?