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Sky Bakery Run

byPixelPicked
Bounce on jelly, dodge rolling donuts, grab every sprinkle!
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Status
IDEA
Launch
TBA
Visuals
None
Platforms
iOS
Mobile
Price
Free
Players
SingleSolo
Rating
3+Age rating

Media Assets

Screenshot 1 for Sky Bakery Run
Screenshot 1 for Sky Bakery Run
Screenshot 2 for Sky Bakery Run
Screenshot 3 for Sky Bakery Run

Game Description

Puff's big bake-off is up in the clouds!

Meet Puff, a tiny marshmallow chef racing across a giant bakery floating in the sky. Every stage is an obstacle course of cakes, cookies and candy — reach the golden cake stand at the end to clear it!

How it plays

Run, jump and bounce through hand-made courses. Light candle checkpoints as you go — falling just pops you back to your last candle, so there's no game over. Earn up to 3 stars per stage: finish it, beat the target time, and collect every sprinkle. Spend sprinkles on hats and flavours for Puff.

Features

  • 24 hand-designed stages across 3 worlds: Frosting Fields, Cookie Canyons and Oven Heights
  • Daily Run — a fresh course every day, the same for everyone
  • Bouncy jelly pads, moving cupcakes, crumbling wafers, licorice conveyors, slippery syrup, rolling donuts, spinning whisks and steam vents
  • Wardrobe with 10 hats and 9 marshmallow flavours (earned in-game, never sold)
  • Tight, forgiving controls with hold-to-jump-higher
  • Cheerful music and sound for every world
  • Accessibility: reduce-motion mode and extra hazard markers

Controls

  • Keyboard: WASD / arrows to move, Space to jump (hold for higher), drag mouse to look, R = checkpoint, Esc = pause
  • Touch: left thumb joystick, big JUMP button, drag right side to look

What makes it special

A cosy, all-ages 3D platformer that runs instantly in any browser, on desktop and phone — no download, no ads, no purchases. Just you, Puff, and a sky full of sweets.

AI Disclosure

AI-assisted: this game was built with Claude Code (Anthropic's AI coding assistant), which wrote essentially all of the source code: gameplay, physics, UI, all 24 stage layouts, the Daily Run generator and the test tools. The game contains no image, 3D-model or audio files. All 3D art is procedural geometry, and all music and sound effects are synthesized at runtime, both produced by that AI-written code. No generative image, video or audio models were used. The logo, banner, background and screenshots were rendered from the game itself by AI-written scripts. Store descriptions and marketing text were drafted with AI. Human contribution: [CONFIRM: concept, creative direction, playtesting, review and edits]. [CONFIRM: list any art, music, text or code you created or changed yourself].


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