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Sniper shot

byPixelPicked
You are a rooftop sharpshooter, helping police.
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Status
BETA
Launch
TBA
Visuals
None
Platforms
iOS
Mobile
Price
Free
Players
SingleSolo
Rating
3+Age rating

Media Assets

Screenshot 1 for Sniper shot
Screenshot 1 for Sniper shot
Screenshot 2 for Sniper shot

Game Description

You're a rooftop sharpshooter helping the police with a paint-dart rifle. The street is packed. The thief is somewhere in the crowd. You get ONE shot.

Each case starts with a clue card ("RED CAP, YELLOW JACKET, MONEY BAG"). Drag your scope across a busy cartoon city, spot the one person who matches every clue, hold steady and tap to fire. Hit = slow-motion dart cam, a giant paint splat, a comic "CAUGHT!" pose and a police car screeching in. Miss, or splat an innocent bystander, and you lose a strike. Three strikes and the run is over.

Features

  • One shot per case, with a slow-motion dart cam you can skip with a tap
  • Scope sway you can calm: stay still for a moment for a steady shot, and a head hit scores a PERFECT SHOT
  • Decoys who match all but one clue, so look carefully
  • Balconies, buses blocking your view, night levels and rainy days
  • Endless run with streak bonuses, and a strike back every 5 catches
  • Daily Case: the same crowd and thief for everyone today
  • Missions, coins and cosmetic unlocks: paint colours, splat styles, scope skins and city themes
  • Wanted poster of your last catch to share
  • Cartoon, non-violent fun for all ages. The rifle fires paint.

Controls

  • Touch: drag anywhere to move the scope, tap to fire
  • Desktop: click-drag to aim, click or Space to fire, arrow keys to nudge

What makes it unique

A "Where's Wally" style search combined with a tense one-shot scope. Short, replayable cases of 15–30 seconds that suit a vertical swipe feed.

AI Disclosure

This game was built with AI assistance. The code was written with Claude Code (Anthropic) under my direction. All visuals are drawn in code (no image files). Sound effects are synthesised in code with the Web Audio API, with no audio files. Store media (logo, banner, screenshots) were generated from the game itself with AI-assisted scripts. Game design, text and clue/level tuning were AI-assisted and reviewed by me. [CONFIRM: any art, music, logo edits or marketing copy that you made or changed by hand, or with another AI tool.]


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