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TwinThrust

byMawdleGames
Two engines. Two thumbs. One landing. 30 hand-crafted physics levels - every landing is earned.
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Status
RELEASED
Launch
TBA
Visuals
2D Hand-Drawn
Platforms
Android
Mobile
Price
FreeIN APP PURCHASE
Players
SingleSolo
Rating
13+Age rating

Media Assets

TwinThrust gameplay trailer thumbnail
TwinThrust gameplay trailer thumbnail
Screenshot 1 for TwinThrust
Screenshot 2 for TwinThrust
Screenshot 3 for TwinThrust
Screenshot 4 for TwinThrust
Screenshot 5 for TwinThrust
Screenshot 6 for TwinThrust
Screenshot 7 for TwinThrust
Screenshot 8 for TwinThrust

Game Description

Two engines, two thumbs, pure physics.

TwinThrust is a rocket lander with one twist: the left thumb throttles the left engine, the right thumb throttles the right one. Feather one to lean into a turn, slam both to kill a freefall.

40 hand-crafted levels across 3 chapters, with more in development, and no procedural filler. Start in open space among laser gates, meteor showers and a gravity well that will not let go. Cross into Ashmoor, a firelit medieval realm of black-stone keeps, trebuchets and portcullises, where the dungeons are flown by headlight. Then into the Verdance, a rain-soaked jungle over a sunken temple, where the rain drains your fuel and the route is also a budget.

Features

  • Two independent engines, full manual control
  • 40 hand-crafted levels across 3 chapters, more in development
  • Four difficulty ranks (Cadet, Wingman, Pilot, Ace) with a star on every level for the highest rank cleared
  • 7 rocket models x 12 colour schemes x 5 engine flame styles in the Rocket Bay
  • Limited fuel in Chapter 3: the rain drains the tank, sap pods refill it, and a dry tank glides
  • Headlight flying through blackout dungeons and caves
  • Synthesised engine audio that reacts to your throttle
  • Level timers and personal bests
  • Free to play

Music: Kevin MacLeod (incompetech.com), CC BY 4.0

Tags

Rocket LanderPhysicsArcadeLunar LanderPrecisionIndieSingleplayerStory-RichSci-Fi

AI Disclosure

No generative-AI content in the shipped game. Development tooling (Claude Code) was used to assist coding and testing.


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