Elemental Conflux

byAgeofKinDev
Chaotic fast paced combat. Deep progression systems. Build theory crafting. Punishing enemies.
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Status
EARLY ACCESS
Launch
Q42026
Genre
Indie
Visuals
Minimalist
Platforms
Android
Mobile
Price
FreeONE TIME
Players
SingleSolo
Rating
13+Teen

Media Assets

Trailer Thumbnail

Game Description

A modern take on an old formula. Auralux inspired. Easy to pick up. Easy to get lost in theory crafting. A lot of work went into the AI decision making. I didnt want to give the AI an invisible buff in order to keep up with human players.

Core Features:

  • 8 playable elements
  • Deep skill tree progression
  • Online leaderboards
  • 160 Levels
  • New Game+
  • Intelligent AI

Its in Closed Testing right now. My monetization plan is to allow players to select 1 of 8 elements to play through the campaign as a demo. The campaign is 20 levels, then new game plus allows you to mix another element into your build. So players get 40 levels, plus 1-10 ascension with rising difficulty for free.

After that, if they like the game and want to unlock all elements, its 5.99. Very interested to hear about that pricing model as well as the replay value of the game.

Tagsoptional

SingleplayerSandboxCasual

AI Disclosure*

AI was used extensively for both coding and for images. I spent a lot of time refining what AI made, changing, testing, updating. I hope this isn't considered AI slop, as I put a lot of work into making the game feel fun to play with deep progression systems and chaotic combat.


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