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PIXEL LINKS

GAGame
A calm connect-the-dots puzzle in a 16-bit pixel world. Connect every pair of dots, and the lines can't cross.
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Trailer & screenshots

PIXEL LINKS gameplay trailer thumbnail
PIXEL LINKS gameplay trailer thumbnail
Screenshot 1 for PIXEL LINKS
Screenshot 2 for PIXEL LINKS
Screenshot 3 for PIXEL LINKS

About this game

PIXEL LINKS has one rule: connect every pair of dots, and don't cross the lines. Most boards take under a minute and play with one thumb.

Classic is one numbered climb of 4,500 boards that adjusts to how you play, and then earlier boards come back, turned. Challenge has eight stages in its first chapter, each with a rule of its own: a marathon, a race against the clock, no bumping, a board that spins, ghost lines, lights out, limited ink and a mirror. Only three stages can be lost, and a loss never costs lives, waiting or an ad. The Daily gives everyone the same board each day.

It is built to respect a short break. Classic and Daily have no time limits, no lives and no energy meters. It plays offline. The first hint on every Classic and Daily board is free. It is free (with ads), the game says plainly where ads can appear, and one optional purchase turns off the ads between boards and stages.

It is made by one person working with an AI partner. We read every report and fix what breaks the game, and patch notes credit whoever found the bug.

Information

Status
Released
Release
September2026
Genre
Art style
Pixel Art
Platforms
Android
Price
Freeads · in app purchase
Players
Single player
Age rating
3+

Tags

connect the dotsdaily puzzle

AI disclosure

Yes. Generative AI was used at every stage. The game's art was made with Anthropic's Claude and Claude Design. The store icon, store graphics and one news picture were generated with OpenAI's gpt-image-2. The code, in-game text, translations and store text were written with Anthropic's Claude, directed by the one developer. The boards come from the studio's own generator and solver, not from a generative model. The music and all sound effects heard in play come from a script written with Claude. One short voice line in the game, and the robot's voice in our social clips, use OpenAI text-to-speech. The fonts are open-licensed typefaces, not made with AI.

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