
Trample
Media Assets

Game Description
Trample more, score more, seize the bounty.
A competitive path-drawing strategy game. Play the demo in your browser. Take turns carving a path across an open grass field. Every fresh tile you trample is a point. Then the bounties drop, and the race is on.
Three goals pull against each other: cover the most ground, reach the bounties first, and hold onto your bridges. Your opponents are doing exactly the same thing, and their trails are in your way.
How to play
- Move up to three tiles a turn. Drag, preview, then confirm or redraw.
- Trails are impassable. You can't cross an opponent's path without a bridge.
- Two bridges each. Every unused one is worth bonus points, so spend them carefully.
- Bounties change everything. A countdown tells you one's coming and a clue hints at where. There's usually three, each one worth more than the last.
This demo
Six levels of the campaign against AI opponents, including boss levels where the AI gets an unfair advantage. The full campaign and more game modes land on release.
📱 Coming to mobile — subscribe for a launch email
I'd love your feedback
This is a work in progress and I'm after honest reactions. Three things I'm specifically wondering:
- What do you think decided where the bounties landed?
- Was there anything you only understood later?
- Which level did you stop on, and what were you thinking at that moment?
Comments below, or hello@tramplegame.app. Every bit of it is useful.
Solo dev. Code written with AI assistance. Placeholder audio by RandomMind (OpenGameArt).
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Discussion
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Media Assets

Game Description
Trample more, score more, seize the bounty.
A competitive path-drawing strategy game. Play the demo in your browser. Take turns carving a path across an open grass field. Every fresh tile you trample is a point. Then the bounties drop, and the race is on.
Three goals pull against each other: cover the most ground, reach the bounties first, and hold onto your bridges. Your opponents are doing exactly the same thing, and their trails are in your way.
How to play
- Move up to three tiles a turn. Drag, preview, then confirm or redraw.
- Trails are impassable. You can't cross an opponent's path without a bridge.
- Two bridges each. Every unused one is worth bonus points, so spend them carefully.
- Bounties change everything. A countdown tells you one's coming and a clue hints at where. There's usually three, each one worth more than the last.
This demo
Six levels of the campaign against AI opponents, including boss levels where the AI gets an unfair advantage. The full campaign and more game modes land on release.
📱 Coming to mobile — subscribe for a launch email
I'd love your feedback
This is a work in progress and I'm after honest reactions. Three things I'm specifically wondering:
- What do you think decided where the bounties landed?
- Was there anything you only understood later?
- Which level did you stop on, and what were you thinking at that moment?
Comments below, or hello@tramplegame.app. Every bit of it is useful.
Solo dev. Code written with AI assistance. Placeholder audio by RandomMind (OpenGameArt).





