FALLMATCH

byGUS Media Works
A calm block puzzle — no timer, no ads, fully offline. Every 3-star target is machine-verified, so the difficulty never lies.
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Badges

Status
RELEASED
Launch
26August
Genre
Puzzle
Visuals
Minimalist
Platforms
iOS
Mobile
Price
Free
Players
SingleSolo
Rating
13+Teen

Media Assets

Trailer Thumbnail

Game Description

FALLMATCH — a calm block puzzle.

Slide blocks to match colors. A small budget of special moves shakes up the whole board: rotate turns gravity itself 90°, invert flips everything, tumble somersaults the board. No timer, no lives, no ads, no IAP — fully offline.

The unusual part: every board ships with a solver proof. The 3-star target is the proven minimum move count, every "this move is required" badge is verified, and the 10 difficulty tiers are computed from measured search depth — not designer guesswork.

This week's update: LADDER mode — 10 rungs on one clock, no hints, personal best + a spoiler-free share card. 800 boards total, 9 languages.

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AI Disclosure*

AI was used as a coding assistant: the game's code was written with AI help (Anthropic's Claude) under human direction. Game design, difficulty curation and playtesting are human. Levels are generated and verified by a deterministic solver — a search algorithm, not generative AI — so every board's minimum-move target ships with a machine-checked proof. Visuals are simple vector tiles rendered by the game code; no generative-AI art or audio. Some marketing copy and the trailer edit were AI-assisted.


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