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Mobile (8) Mafia

by8 Ball Games
The classic mob RPG, reborn for iPhone: run jobs, build your crew, put rivals on the hit list, and climb your way to the top. Respect MUST be earned.
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Status
BETA
Launch
Q12027
Visuals
Photorealistic
Platforms
iOS
Mobile
Price
FreeIN APP PURCHASE
Players
MultiMultiplayer
Rating
13+Age rating

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Mobile (8) Mafia gameplay trailer thumbnail
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Game Description

Many years ago I used to play a game called "iMob Online" which was one of the first games in Apple's brand new (at the time) App Store. It didn't look like much at first glance, but as it turned out, there was a tremendous depth of play lurking just under the surface.

Unfortunately, the game was not built very well and was ultimately overrun by hackers who destroyed everything that was good about it. Ever since the servers went dark in 2012, I have dreamed about building my own version of the game that would be everything iMob should have been... and more.

The basics will feel familiar to anyone who has played this style of game:

  • Run jobs for cash and experience
  • Fight other players in Fight Club, and put your enemies on the Hit List
  • Build a mob, buy properties that pay rent, launder your money through the bank (the bank takes its cut)
  • Get patched up by Nurse Ruth in the ER when someone puts you there
  • Bosses message you with jobs. Do right by them and they remember it

Those who understand what Respect truly is and how it works will thrive in this new world. Do you think you have what it takes to work your way up the ranks to take on some of the most powerful mobsters in the city?

Respect 101 - The Key to The Game is Respect. 🎱™

It's early: there will be bugs and balance problems, but the more players there are, the better it gets. Every bit of feedback gets read (by me, the only developer).

Join the beta on TestFlight: https://testflight.apple.com/join/JDJM29XD Happy to answer anything in the comments.

AI Disclosure

I'm a solo developer, and as such I use AI tools heavily. To be specific: - Code: most of the app and server code was written with Claude (Anthropic's AI coding assistant), working from my design and direction. I review, test and play everything that ships - Characters' dialogue: the bosses and characters who message you are written live by AI (Claude), within the personalities, missions and rules I've designed. The Magic 8 Ball's answers are AI driven too. - Artwork: character portraits, items and scenes were made with AI image generation, then picked and edited by me. - Game design: the mechanics, economy, Respect system, missions and characters are all mine. That's the part I've been dreaming about since iMob.


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