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Finfinite: Eat, Grow, Survive

Michael Kerzner
Start tiny, eat everything smaller, grow until the sharks get nervous. 150 levels, 15 bosses, no ads.
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Trailer & screenshots

Screenshot 1 for Finfinite: Eat, Grow, Survive
Screenshot 1 for Finfinite: Eat, Grow, Survive
Screenshot 2 for Finfinite: Eat, Grow, Survive
Screenshot 3 for Finfinite: Eat, Grow, Survive
Screenshot 4 for Finfinite: Eat, Grow, Survive

About this game

Start as a tiny fish and eat your way up the food chain. Finfinite is a pixel-art fish-eat-fish arcade game: eat smaller fish, grow bigger, don't get eaten.

150 levels, 15 zones. Swim from the Sunny Shallows through the Kelp Forest, Frozen Sea, Volcanic Vents, Ship Graveyard and the pitch-black Abyss, all the way to Kaiju Bay. Every zone has its own fish, music and dangers: zapping jellyfish, inky squids, charging swordfish, prowling sharks and a hungry orca.

15 boss fights. From the Puffer King and the Giant Eel to the Angler, the Crystal Queen, the Leviathan and the Kaiju itself.

Chain gulps, trigger frenzies. Eat fast to build streaks and fill the frenzy meter, then rampage and eat fish one size up. Power-ups include Shell Shield, Speed Bubble, Vacuum Mouth and Freeze.

So much to find. A rival barracuda named Slick who keeps stealing your lunch, a theatre-kid jellyfish named Allie, rare visitors from a dolphin to a UFO, bonus stages, twist levels, a Fishdex, 85 achievements and Game Center leaderboards.

Make it yours. 34 playable fish (including Pet Rock and Little Cthulhu), hats, trails, and an aquarium you can pin to your home screen as a widget.

Keep playing. Endless mode, daily challenges, holiday events, Boss Rush and New Game+.

Free to start, no ads. Play the first 20 levels free. One $2.99 purchase unlocks all 150 levels and every mode. No ads, no energy timers, no currency packs. Family Sharing and iCloud sync included.

Information

Status
Released
Release
TBA
Art style
Pixel Art
Platforms
iOS
Price
Freein app purchase
Players
Single player
Age rating
7+

AI disclosure

AI tools were used in development for code, art, music, and marketing assets.

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