

Fuse Run
Media Assets
Game Description
You are a tiny glowing spark racing up a burning fuse, and Cinder, a furious living wildfire, is right behind you. Reach the rocket at the end of every fuse and light up the night sky before Cinder (or the clock) catches you.
One finger. Hold to burn fast, let go to crawl. Leaky pipes drip on a rhythm you can see, so slow down to let a drop miss you, then dash through the gap. But Cinder feeds on everything that goes wrong for you: every second you crawl, every soaking, every wind gust makes it faster. Waiting is a gamble.
Features
- Hero vs villain chase with a lunging, taunting wildfire that kills on contact
- Fair, hand-checked hazards: drips, sweeping sprinklers, puddles, wind and split fuses
- A fuse clock on every level, with a time bonus for burning fast
- 12-firework campaign in 3 chapters, Gauntlet fuses, and a grand finale
- Near-miss combos (x2 to x5), coins, 3 rotating missions and a Daily Fuse with a streak
- Unlockable spark trails and firework packs, plus Nightmare mode after your first win
- Fully synthesised sound, haptics on Android, plays in under 1 second
Controls
- Touch: press and hold anywhere to burn, release to crawl
- Quick tap at a fork to switch branch
- Desktop: hold the mouse, Space or Up arrow
Modes
Campaign (12 fireworks), Daily Fuse (same course for everyone each day), Nightmare (tighter clocks, faster Cinder).
What makes it unique
A one-touch game with a real villain: the world helps Cinder, and the only way to survive is to read the rhythm and know when to run.
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Media Assets
Game Description
You are a tiny glowing spark racing up a burning fuse, and Cinder, a furious living wildfire, is right behind you. Reach the rocket at the end of every fuse and light up the night sky before Cinder (or the clock) catches you.
One finger. Hold to burn fast, let go to crawl. Leaky pipes drip on a rhythm you can see, so slow down to let a drop miss you, then dash through the gap. But Cinder feeds on everything that goes wrong for you: every second you crawl, every soaking, every wind gust makes it faster. Waiting is a gamble.
Features
- Hero vs villain chase with a lunging, taunting wildfire that kills on contact
- Fair, hand-checked hazards: drips, sweeping sprinklers, puddles, wind and split fuses
- A fuse clock on every level, with a time bonus for burning fast
- 12-firework campaign in 3 chapters, Gauntlet fuses, and a grand finale
- Near-miss combos (x2 to x5), coins, 3 rotating missions and a Daily Fuse with a streak
- Unlockable spark trails and firework packs, plus Nightmare mode after your first win
- Fully synthesised sound, haptics on Android, plays in under 1 second
Controls
- Touch: press and hold anywhere to burn, release to crawl
- Quick tap at a fork to switch branch
- Desktop: hold the mouse, Space or Up arrow
Modes
Campaign (12 fireworks), Daily Fuse (same course for everyone each day), Nightmare (tighter clocks, faster Cinder).
What makes it unique
A one-touch game with a real villain: the world helps Cinder, and the only way to survive is to read the rhythm and know when to run.