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Bouncelings

byc3dr1k ventures
Four jellies, one grid, and the last one bouncing wins. A free multiplayer arena game where everyone jumps at the same time.
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Status
RELEASED
Launch
TBA
Visuals
Cartoon
Platforms
iOS
Mobile
Price
FreeIN APP PURCHASE
Players
MultiMultiplayer
Rating
12+Age rating

Media Assets

Bouncelings gameplay trailer thumbnail
Bouncelings gameplay trailer thumbnail
Screenshot 1 for Bouncelings
Screenshot 2 for Bouncelings
Screenshot 3 for Bouncelings
Screenshot 4 for Bouncelings
Screenshot 5 for Bouncelings
Screenshot 6 for Bouncelings

Game Description

Bouncelings is a free multiplayer arena game where four jelly vinyl toys jump on the same grid at the same time, and the last one bouncing wins.

Every turn, all players pick a tile at the same moment and jump. Then the tiles go off: lasers, freezes, shields, mines, air strikes. The catch: the icons drop one row while you are in the air, so you aim one tile lower than where you want to land.

How to play

  • Play online against people on phones, tablets and computers
  • Take on three bots on Easy, Medium or Hard
  • Open a private lobby for friends
  • A new daily challenge: the same board for everyone, once a day
  • Weekly and all-time leaderboards with gold, silver and bronze champion medals
  • Knocked out? Stay on the sidelines as a ghost and keep reacting with emotes

Fair by design Skins, colorways and trails are earned by playing. Cosmetics only, no pay-to-win. Available in 31 languages.

The story Bouncelings is an independent homage to Jelly Battle, a 2007 Flash game that disappeared years ago, rebuilt from scratch with new characters, art and code.

Play in your browser: https://bouncelings.com Press kit: https://bouncelings.com/press

Tags

multiplayersimultaneous turnsbrowser playabledaily challenge

AI Disclosure

Yes, AI was used. Art: the character renders, key art, app icon, tile icons and marketing images were made with AI and selected by the developer. Code: the game was built with the help of AI coding assistant (Claude), directed and tested by the developer. Writing: store and marketing texts were drafted with AI assistance. Audio: no AI; the music and sound effects are synthesized procedurally by the game's own code, without samples. The game design is original, inspired by the 2007 Flash game Jelly Battle; no assets or code from that game were used.


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