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Trailer & screenshots

About this game
One shuriken. Four walls. Enemies everywhere. And 63 overpowered upgrades to discover.
Throw your shuriken, bounce it off the walls and clear the room before the hourglass runs out. Twenty rooms. Between each one, a door of upgrades that turns your blade into something that should not exist.
How it plays
- Aim, throw, watch it bounce. Every enemy must die before the sand runs out.
- After each room, pick an upgrade: trails of fire, chain lightning, boomerang, venom, frost… Up to 5 upgrades, 5 levels each.
- Upgrades stack and combine. Your goal: find the build that breaks the game.
- Bosses wait in rooms 10, 15 and 20. Each one has its own trick.
In this demo
- The full 20-room run
- 32 upgrades
- Trophies and the in-game wiki
- English and French
The full game
- All 63 upgrades and 11 bosses
- The Daily Run: the same dungeon for everyone, a random daily modifier, an online leaderboard against the clock
- The Daily Nightmare: the daily run, ten times harder
- The Endless Run: how far can you go, out of 200 rooms?
- Ascension: 15 difficulty levels beyond the beaten dungeon
- 90 trophies
Made by a solo developer (Armored Frogz). Playable on phone (one thumb) and PC.
Information
- Status
- Beta
- Release
- TBA
- Art style
- —
- Platforms
- Android
- Price
- Freeads · in app purchase
- Players
- Single player
- Age rating
- 12+
Tags
AI disclosure
The game's code was written with an AI coding assistant (Claude), directed, reviewed and playtested by the solo developer, who made every game design and balancing decision. The music is generated by the game's own code at runtime. All screenshots and the banner are real gameplay.
Discussion
Trailer & screenshots

About this game
One shuriken. Four walls. Enemies everywhere. And 63 overpowered upgrades to discover.
Throw your shuriken, bounce it off the walls and clear the room before the hourglass runs out. Twenty rooms. Between each one, a door of upgrades that turns your blade into something that should not exist.
How it plays
- Aim, throw, watch it bounce. Every enemy must die before the sand runs out.
- After each room, pick an upgrade: trails of fire, chain lightning, boomerang, venom, frost… Up to 5 upgrades, 5 levels each.
- Upgrades stack and combine. Your goal: find the build that breaks the game.
- Bosses wait in rooms 10, 15 and 20. Each one has its own trick.
In this demo
- The full 20-room run
- 32 upgrades
- Trophies and the in-game wiki
- English and French
The full game
- All 63 upgrades and 11 bosses
- The Daily Run: the same dungeon for everyone, a random daily modifier, an online leaderboard against the clock
- The Daily Nightmare: the daily run, ten times harder
- The Endless Run: how far can you go, out of 200 rooms?
- Ascension: 15 difficulty levels beyond the beaten dungeon
- 90 trophies
Made by a solo developer (Armored Frogz). Playable on phone (one thumb) and PC.
Information
- Status
- Beta
- Release
- TBA
- Art style
- —
- Platforms
- Android
- Price
- Freeads · in app purchase
- Players
- Single player
- Age rating
- 12+
Tags
AI disclosure
The game's code was written with an AI coding assistant (Claude), directed, reviewed and playtested by the solo developer, who made every game design and balancing decision. The music is generated by the game's own code at runtime. All screenshots and the banner are real gameplay.


