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Murudenu Tavern

byThe Dead Masked Company
Serve drinks, seat rivals apart, survive a boss every ten nights. A dark tavern you have to keep from exploding, one thumb at a time.
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Status
RELEASED
Launch
TBA
Visuals
2D Hand-Drawn
Platforms
iOS
Mobile
Price
2.99ONE TIME
Players
SingleSolo
Rating
12+Age rating

Media Assets

Murudenu Tavern gameplay trailer thumbnail
Murudenu Tavern gameplay trailer thumbnail
Screenshot 1 for Murudenu Tavern
Screenshot 2 for Murudenu Tavern
Screenshot 3 for Murudenu Tavern
Screenshot 4 for Murudenu Tavern
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Screenshot 6 for Murudenu Tavern

Game Description

Murudenu Tavern

Serve drinks, seat rivals apart, survive a boss every ten nights. A dark tavern you have to keep from exploding, one thumb at a time.

The door of the inn

Murudenu is a village about to boil over. Four factions, none of them on speaking terms, and a single inn where all of them drink. That inn is yours.

The night

Guests push the door open and sit down on their own. They show you what they want, you tap the bottle, the glass fills, you slide it over. Too slow and they slam the door on their way out. Three slammed doors and the night is lost.

The room on a busy night

That would be simple enough, if the room agreed with itself. Seat a militiaman next to a savage and a fuse starts burning between them. You have a few seconds to drag one of them to a stool further away before fists fly, and a brawl costs you the night just as fast as an empty glass.

The regulars

Every ten nights, someone with a name takes the counter, and the rules change with them. Halm's order always goes first. Mira forgets hers the moment she says it. Frederik brings his whole crew and the room fills three at a time. Bruse splashes every glass he touches. Escaut changes her mind mid-order. Vess says nothing at all, and grows impatient.

Halm takes the counter

Each of them has a bar you empty by serving the room well, not by fighting. Hold the night and the cellar opens a new bottle for good.

Emptying a boss bar

The back room

Coins from a night you held buy what makes the next one possible: another seat, a repainted sign, a waxed counter, a tidy cellar, a shelf for ready glasses, a slate, and three employees who carry drinks, calm tables and wipe seats behind you.

The back room

Sixty nights and six regulars later, the inn is yours. Then the door opens again, the room fills faster, and you find out how long you can really hold it.

Watch it

Tags

SingleplayerCasualOfflineIndie

AI Disclosure

The visuals are AI-generated. The tavern, the drinks, the shop items and the characters were created with Midjourney, then picked, cropped, cut out and retouched by hand until they matched the look I wanted. Working solo on a two month deadline, it was the only way to give the game the painted, candlelit look it needed. Everything else is mine: the game, its rules, its characters and every word in it.


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