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Tilt Merge

Jupi Games
Drop and merge fruit on a wobbly seesaw. Too heavy on one side and it tips over! Keep your balance all the way to a giant watermelon.
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Trailer & screenshots

Screenshot 1 for Tilt Merge
Screenshot 1 for Tilt Merge
Screenshot 2 for Tilt Merge
Screenshot 3 for Tilt Merge
Screenshot 4 for Tilt Merge
Screenshot 5 for Tilt Merge

About this game

Drop, merge, keep your balance! Tilt Merge is a fruit merge game with a twist: there is no jar, only a wobbly seesaw. Load one side too much and it tilts, and your fruit slides right off.

How to play

  • Drag to aim, release to drop the fruit.
  • Two equal fruits merge into the next one: cherry, strawberry, grape… all the way to a giant watermelon.
  • Bigger fruit is heavier. Drop on the light side to keep the seesaw level.

When does it tip?

  • The fuller the seesaw, the more it wobbles. Merging lightens the load.
  • When one end stays on the ground, a clock starts: drop something on the high side in time.
  • If the clock fills up, it tips over and throws the heavy side off. That costs a heart, and so does every fruit that falls. Lose all three and the round is over.

Features

  • Real physics: every drop shifts the balance
  • 11 cute fruits to discover, from a tiny cherry to a huge watermelon
  • Combos for quick merges and a best score to beat
  • World ranking: today's best and all-time scores
  • Short rounds of 1 to 3 minutes, played with one hand
  • Juicy effects, cheerful sounds and haptics
  • No account needed, plays offline (the ranking needs a connection)
  • Available in 10 languages

Free to play with ads. A one-time purchase removes them and gives you a free extra heart every round.

Can you keep your balance all the way to the watermelon?

Information

Status
Released
Release
TBA
Art style
Cute / Chibi, Vector, Cartoon
Platforms
Android
Price
Freeads · in app purchase
Players
Single player
Age rating
3+

Tags

MergePhysicsBalanceFruitSingleplayerCasualOfflineScore AttackLeaderboardOne Hand

AI disclosure

Yes, AI was used. Most of the game's code was written with an AI coding assistant (Claude), then reviewed, played and tested by the developer. The store texts and the translations into 10 languages were drafted with the same assistant and reviewed. No AI image, music or voice generators were used: the fruits, effects, icon and sound effects are drawn and synthesized by the game's own code, the game has no music, and the screenshots and banner are captures of the real game.

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