Trailer & screenshots
About this game
Planeport is an airport tycoon for iPhone and iPad. Build your own airport tile by tile – from a small regional airfield to a world-class hub – and watch it come to life.
Build it all yourself
- Inside: check-in, security, passport control, gates, shops, cafés, lounges and duty free
- Outside: runways, taxiways, stands, jet bridges and remote stands with buses
- Getting there: car parks, trains, a metro and a hotel bring passengers to and from the airport
Everything is simulated
Every passenger, bag and fuel truck is simulated. A long security queue really does make people miss their flights, and a missing baggage handler really does leave bags behind. Sign contracts with airlines and keep them happy – or they'll leave.
Weather, night and growth
Fog, snow and de-icing, night flights and noisy neighbours, and six levels from regional airfield to world-class hub.
Play at your own pace
There are missions and goals along the way, but you decide what your dream airport looks like. No ads, no energy, no timers.
First two levels free, then a one-time purchase unlocks the rest.
Made by a solo developer in Denmark, in close dialogue with players on r/Planeport.
Information
- Status
- Released
- Release
- November3rd
- Genre
- Art style
- Minimalist
- Platforms
- iOS
- Price
- Freein app purchase · one time
- Players
- Single player
- Age rating
- 3+
Tags
AI disclosure
AI was used as a development tool. The game's code was written with an AI coding assistant (Claude), directed, designed and tested by me: I decide what goes into the game, how it looks and how it plays, and every change is reviewed and play-tested before release. The in-game graphics are drawn in code rather than generated as images, and the interface icons are from the open-source Phosphor set. AI also helped with translations, store texts and producing screenshots and trailers from real gameplay. There is no AI-generated audio, and no AI runs inside the game.
Discussion
Trailer & screenshots
About this game
Planeport is an airport tycoon for iPhone and iPad. Build your own airport tile by tile – from a small regional airfield to a world-class hub – and watch it come to life.
Build it all yourself
- Inside: check-in, security, passport control, gates, shops, cafés, lounges and duty free
- Outside: runways, taxiways, stands, jet bridges and remote stands with buses
- Getting there: car parks, trains, a metro and a hotel bring passengers to and from the airport
Everything is simulated
Every passenger, bag and fuel truck is simulated. A long security queue really does make people miss their flights, and a missing baggage handler really does leave bags behind. Sign contracts with airlines and keep them happy – or they'll leave.
Weather, night and growth
Fog, snow and de-icing, night flights and noisy neighbours, and six levels from regional airfield to world-class hub.
Play at your own pace
There are missions and goals along the way, but you decide what your dream airport looks like. No ads, no energy, no timers.
First two levels free, then a one-time purchase unlocks the rest.
Made by a solo developer in Denmark, in close dialogue with players on r/Planeport.
Information
- Status
- Released
- Release
- November3rd
- Genre
- Art style
- Minimalist
- Platforms
- iOS
- Price
- Freein app purchase · one time
- Players
- Single player
- Age rating
- 3+
Tags
AI disclosure
AI was used as a development tool. The game's code was written with an AI coding assistant (Claude), directed, designed and tested by me: I decide what goes into the game, how it looks and how it plays, and every change is reviewed and play-tested before release. The in-game graphics are drawn in code rather than generated as images, and the interface icons are from the open-source Phosphor set. AI also helped with translations, store texts and producing screenshots and trailers from real gameplay. There is no AI-generated audio, and no AI runs inside the game.