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Build your dream airport tile by tile – every passenger, bag and plane is simulated. No ads, no timers.
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Trailer & screenshots

Screenshot 1 for Planeport
Screenshot 1 for Planeport
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About this game

Planeport is an airport tycoon for iPhone and iPad. Build your own airport tile by tile – from a small regional airfield to a world-class hub – and watch it come to life.

Build it all yourself

  • Inside: check-in, security, passport control, gates, shops, cafés, lounges and duty free
  • Outside: runways, taxiways, stands, jet bridges and remote stands with buses
  • Getting there: car parks, trains, a metro and a hotel bring passengers to and from the airport

Everything is simulated

Every passenger, bag and fuel truck is simulated. A long security queue really does make people miss their flights, and a missing baggage handler really does leave bags behind. Sign contracts with airlines and keep them happy – or they'll leave.

Weather, night and growth

Fog, snow and de-icing, night flights and noisy neighbours, and six levels from regional airfield to world-class hub.

Play at your own pace

There are missions and goals along the way, but you decide what your dream airport looks like. No ads, no energy, no timers.

First two levels free, then a one-time purchase unlocks the rest.

Made by a solo developer in Denmark, in close dialogue with players on r/Planeport.

Download on the App Store · Press kit

Information

Status
Released
Release
November3rd
Art style
Minimalist
Platforms
iOS
Price
Freein app purchase · one time
Players
Single player
Age rating
3+

Tags

IndieSingleplayerCraftingSandboxOffline

AI disclosure

AI was used as a development tool. The game's code was written with an AI coding assistant (Claude), directed, designed and tested by me: I decide what goes into the game, how it looks and how it plays, and every change is reviewed and play-tested before release. The in-game graphics are drawn in code rather than generated as images, and the interface icons are from the open-source Phosphor set. AI also helped with translations, store texts and producing screenshots and trailers from real gameplay. There is no AI-generated audio, and no AI runs inside the game.

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